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* Try to catch some NaNs that are almost certainly a compiler optimization bug.icculus2009-09-141-0/+8
* See here:zakk2009-06-132-0/+4
* < sg_Tequila> says that this is busted. Thilo will hopefully be pleased.zakk2009-06-101-1/+1
* fix code cleanupthilo2009-06-101-7/+10
* minor code cleanupthilo2009-06-101-10/+7
* How did this happen?thilo2009-06-101-1/+1
* Replace a few sprintf with Com_sprintfthilo2009-06-011-1/+1
* I'll retain the new way seeding the random number generator.. these calls are...thilo2009-05-311-2/+0
* Revert changes of rand() to random() as random() was redefined in quake3.thilo2009-05-311-2/+4
* - Introduce seeding of the random number generator at startupthilo2009-05-311-4/+2
* make some functions static (#4014)ludwig2009-05-021-15/+15
* * Remove unexplainable ( tr.overbrightBits > 0 ) condition when correctingtma2009-03-121-4/+4
* * Fix some new GCC 4.3 warningstma2008-11-108-54/+81
* * Update to jpeg-6b (only a decade old)tma2008-08-211-1/+1
* * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problemstma2008-08-126-17/+14
* * Fix confusion of cgame and renderer entity array bounds (Tr3B)tma2008-07-161-2/+1
* * Allow floating point values for r_zneartma2008-07-081-1/+1
* * Rename voip cvar to cl_voiptma2008-07-072-27/+4
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-053-6/+14
* Added GL_EXT_texture_compression_s3tc support.icculus2008-06-132-2/+8
* shut up warningthilo2008-05-011-1/+1
* - replace a few constant values with GL macros in tr_cmds.cthilo2008-05-014-41/+70
* - change default value for stereo seperationthilo2008-04-273-7/+29
* This may enable stereo rendering for other devices like shutter glasses, but ...thilo2008-04-271-3/+0
* Another two minor clean-ups to last commit.thilo2008-04-272-5/+2
* - Implement stereo rendering with anaglyph images.thilo2008-04-279-127/+420
* Add length checking to prevent malicious mdr files to overflow buffers.thilo2008-04-081-11/+57
* Handle detail textures correctly when r_detailedTextures is set to 0.thilo2008-04-061-5/+23
* Actually take into account how SkipBracedSection works. It requires a section...thilo2008-04-061-1/+1
* Make sure that one broken shader file cannot crash the game / make the other ...thilo2008-04-061-9/+41
* This hack probably is not needed anymore.thilo2008-03-271-1/+1
* png fixes by Joerg Dietrichludwig2008-02-151-5/+14
* make the pcx decode actually workludwig2008-02-141-0/+1
* * Consolidate tr_image_*.h headers into tr_local.h to more closely follow thetma2008-02-1412-23/+25
* remove code duplicated from libjpeg and make internal functions staticludwig2008-02-141-96/+8
* don't read more memory than available in jpg decodeludwig2008-02-141-3/+4
* make pcx decoder more robust against corrupt filesludwig2008-02-141-83/+88
* move all image decoders into separate filesludwig2008-02-149-1211/+1309
* make tga decoder more robust against corrupt filesludwig2008-02-141-10/+41
* make bmp decoder more robust against corrupt filesludwig2008-02-141-33/+70
* integer overflow safeguardsludwig2008-02-121-6/+14
* move png support to separate fileludwig2008-02-123-2447/+2468
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-112-7/+9
* * Whitespace consistency in tr_init.ctma2007-11-071-53/+53
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-021-1/+5
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-127-37/+27
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-108-39/+36
* * Replace the ugliness in qgl.h with SDL_opengl.htma2007-09-051-117/+6
* * Merge unified-sdl to trunktma2007-09-058-884/+359
* * Rewrite of R_LoadImage to make it more generic and data driventma2007-08-262-42/+78