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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
commit33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (patch)
treedbf5139a63bb05f3f8ef306af0c29101b05332cb /code/renderer
parenta5692b8d3f5757e9feb502c448183275de16f3bc (diff)
downloadioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.tar.gz
ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.zip
* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r--code/renderer/qgl.h22
-rw-r--r--code/renderer/tr_backend.c16
-rw-r--r--code/renderer/tr_image.c6
-rw-r--r--code/renderer/tr_init.c20
-rw-r--r--code/renderer/tr_local.h3
-rw-r--r--code/renderer/tr_shade.c4
-rw-r--r--code/renderer/tr_shader.c2
-rw-r--r--code/renderer/tr_types.h2
8 files changed, 36 insertions, 39 deletions
diff --git a/code/renderer/qgl.h b/code/renderer/qgl.h
index a2ed123..7ba2658 100644
--- a/code/renderer/qgl.h
+++ b/code/renderer/qgl.h
@@ -28,10 +28,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "SDL_opengl.h"
-extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
-extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
-extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
-
extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
@@ -371,5 +367,23 @@ extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
+#define qglMultiTexCoord1s glMultiTexCoord1s
+#define qglMultiTexCoord1i glMultiTexCoord1i
+#define qglMultiTexCoord1f glMultiTexCoord1f
+#define qglMultiTexCoord1d glMultiTexCoord1d
+#define qglMultiTexCoord2s glMultiTexCoord2s
+#define qglMultiTexCoord2i glMultiTexCoord2i
+#define qglMultiTexCoord2f glMultiTexCoord2f
+#define qglMultiTexCoord2d glMultiTexCoord2d
+#define qglMultiTexCoord3s glMultiTexCoord3s
+#define qglMultiTexCoord3i glMultiTexCoord3i
+#define qglMultiTexCoord3f glMultiTexCoord3f
+#define qglMultiTexCoord3d glMultiTexCoord3d
+#define qglMultiTexCoord4s glMultiTexCoord4s
+#define qglMultiTexCoord4i glMultiTexCoord4i
+#define qglMultiTexCoord4f glMultiTexCoord4f
+#define qglMultiTexCoord4d glMultiTexCoord4d
+#define qglActiveTexture glActiveTexture
+#define qglClientActiveTexture glClientActiveTexture
#endif
diff --git a/code/renderer/tr_backend.c b/code/renderer/tr_backend.c
index 2061dd8..cc1a55a 100644
--- a/code/renderer/tr_backend.c
+++ b/code/renderer/tr_backend.c
@@ -71,17 +71,17 @@ void GL_SelectTexture( int unit )
if ( unit == 0 )
{
- qglActiveTextureARB( GL_TEXTURE0_ARB );
- GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" );
- qglClientActiveTextureARB( GL_TEXTURE0_ARB );
- GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" );
+ qglActiveTexture( GL_TEXTURE0 );
+ GLimp_LogComment( "glActiveTexture( GL_TEXTURE0 )\n" );
+ qglClientActiveTexture( GL_TEXTURE0 );
+ GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE0 )\n" );
}
else if ( unit == 1 )
{
- qglActiveTextureARB( GL_TEXTURE1_ARB );
- GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" );
- qglClientActiveTextureARB( GL_TEXTURE1_ARB );
- GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" );
+ qglActiveTexture( GL_TEXTURE1 );
+ GLimp_LogComment( "glActiveTexture( GL_TEXTURE1 )\n" );
+ qglClientActiveTexture( GL_TEXTURE1 );
+ GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE1 )\n" );
} else {
ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
}
diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c
index 37b91c2..1ec33da 100644
--- a/code/renderer/tr_image.c
+++ b/code/renderer/tr_image.c
@@ -765,13 +765,13 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
image->wrapClampMode = glWrapClampMode;
// lightmaps are always allocated on TMU 1
- if ( qglActiveTextureARB && isLightmap ) {
+ if ( glConfig.numTextureUnits > 1 && isLightmap ) {
image->TMU = 1;
} else {
image->TMU = 0;
}
- if ( qglActiveTextureARB ) {
+ if ( glConfig.numTextureUnits > 1 ) {
GL_SelectTexture( image->TMU );
}
@@ -4849,7 +4849,7 @@ void R_DeleteTextures( void ) {
tr.numImages = 0;
Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
- if ( qglActiveTextureARB ) {
+ if ( glConfig.numTextureUnits > 1 ) {
GL_SelectTexture( 1 );
qglBindTexture( GL_TEXTURE_2D, 0 );
GL_SelectTexture( 0 );
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c
index 76e0a9d..6caa64f 100644
--- a/code/renderer/tr_init.c
+++ b/code/renderer/tr_init.c
@@ -80,8 +80,6 @@ cvar_t *r_nocurves;
cvar_t *r_allowExtensions;
cvar_t *r_ext_compressed_textures;
-cvar_t *r_ext_gamma_control;
-cvar_t *r_ext_multitexture;
cvar_t *r_ext_compiled_vertex_array;
cvar_t *r_ext_texture_env_add;
cvar_t *r_ext_texture_filter_anisotropic;
@@ -761,7 +759,7 @@ void GL_SetDefaultState( void )
// initialize downstream texture unit if we're running
// in a multitexture environment
- if ( qglActiveTextureARB ) {
+ if ( glConfig.numTextureUnits > 1 ) {
GL_SelectTexture( 1 );
GL_TextureMode( r_textureMode->string );
GL_TexEnv( GL_MODULATE );
@@ -801,7 +799,6 @@ GfxInfo_f
*/
void GfxInfo_f( void )
{
- cvar_t *sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 );
const char *enablestrings[] =
{
"disabled",
@@ -818,7 +815,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
- ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
+ ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
if ( glConfig.displayFrequency )
@@ -837,7 +834,6 @@ void GfxInfo_f( void )
{
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
}
- ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string );
// rendering primitives
{
@@ -867,7 +863,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
- ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
+ ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[glConfig.numTextureUnits > 1] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
@@ -903,14 +899,8 @@ void R_Register( void )
//
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
- r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
- r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
-#ifdef __linux__ // broken on linux
- r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
-#else
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
-#endif
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
"0", CVAR_ARCHIVE | CVAR_LATCH );
@@ -924,11 +914,7 @@ void R_Register( void )
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
-#ifdef __linux__
- r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
-#else
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
-#endif
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index d68e79c..a91ae16 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -1041,9 +1041,6 @@ extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
-extern cvar_t *r_ext_gamma_control;
-extern cvar_t *r_ext_texenv_op;
-extern cvar_t *r_ext_multitexture;
extern cvar_t *r_ext_compiled_vertex_array;
extern cvar_t *r_ext_texture_env_add;
diff --git a/code/renderer/tr_shade.c b/code/renderer/tr_shade.c
index 6f22b7c..324f52c 100644
--- a/code/renderer/tr_shade.c
+++ b/code/renderer/tr_shade.c
@@ -43,8 +43,8 @@ This is just for OpenGL conformance testing, it should never be the fastest
static void APIENTRY R_ArrayElementDiscrete( GLint index ) {
qglColor4ubv( tess.svars.colors[ index ] );
if ( glState.currenttmu ) {
- qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
- qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
+ qglMultiTexCoord2f( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
+ qglMultiTexCoord2f( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
} else {
qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] );
}
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index 275e32d..8aa9f65 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
int i;
textureBundle_t tmpBundle;
- if ( !qglActiveTextureARB ) {
+ if ( glConfig.numTextureUnits < 2 ) {
return qfalse;
}
diff --git a/code/renderer/tr_types.h b/code/renderer/tr_types.h
index 4edbaf5..bb917cf 100644
--- a/code/renderer/tr_types.h
+++ b/code/renderer/tr_types.h
@@ -175,7 +175,7 @@ typedef struct {
char extensions_string[BIG_INFO_STRING];
int maxTextureSize; // queried from GL
- int maxActiveTextures; // multitexture ability
+ int numTextureUnits; // multitexture ability
int colorBits, depthBits, stencilBits;