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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-05-31 20:30:37 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-05-31 20:30:37 +0000 |
commit | 243b5bfdc79a8924d90df11cf5115bd3a959204b (patch) | |
tree | 2022cdfb6fdbd2efef30cca0d0cf752d6259ac20 /code/renderer | |
parent | 9336c78b2584b51c30be5acbb0f8b847cd4412ed (diff) | |
download | ioquake3-aero-243b5bfdc79a8924d90df11cf5115bd3a959204b.tar.gz ioquake3-aero-243b5bfdc79a8924d90df11cf5115bd3a959204b.zip |
I'll retain the new way seeding the random number generator.. these calls are therefore redundant
git-svn-id: svn://svn.icculus.org/quake3/trunk@1563 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/tr_noise.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/code/renderer/tr_noise.c b/code/renderer/tr_noise.c index 5d550a3..af2f84e 100644 --- a/code/renderer/tr_noise.c +++ b/code/renderer/tr_noise.c @@ -44,8 +44,6 @@ void R_NoiseInit( void ) { int i; - srand( 1001 ); - for ( i = 0; i < NOISE_SIZE; i++ ) { s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) ); |