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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-31 20:24:10 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-31 20:24:10 +0000
commit9336c78b2584b51c30be5acbb0f8b847cd4412ed (patch)
tree18f1c617d3462360684b4ee08cb645b2b83aa075 /code/renderer
parente3fc31a512c6636777ab81a31eff789f2d4c64ff (diff)
downloadioquake3-aero-9336c78b2584b51c30be5acbb0f8b847cd4412ed.tar.gz
ioquake3-aero-9336c78b2584b51c30be5acbb0f8b847cd4412ed.zip
Revert changes of rand() to random() as random() was redefined in quake3.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1562 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r--code/renderer/tr_noise.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/code/renderer/tr_noise.c b/code/renderer/tr_noise.c
index f27e6ab..5d550a3 100644
--- a/code/renderer/tr_noise.c
+++ b/code/renderer/tr_noise.c
@@ -44,10 +44,12 @@ void R_NoiseInit( void )
{
int i;
+ srand( 1001 );
+
for ( i = 0; i < NOISE_SIZE; i++ )
{
- s_noise_table[i] = ( float ) ( ( ( random() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) );
- s_noise_perm[i] = ( unsigned char ) ( random() / ( float ) RAND_MAX * 255 );
+ s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) );
+ s_noise_perm[i] = ( unsigned char ) ( rand() / ( float ) RAND_MAX * 255 );
}
}