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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-05-31 19:48:28 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-05-31 19:48:28 +0000 |
commit | e3fc31a512c6636777ab81a31eff789f2d4c64ff (patch) | |
tree | d13f686d79db091c7bbf5c5cc8a706a3d92ec70c /code/renderer | |
parent | 25f4f42f9bfa511cc7e170a379855f5c2419a8d2 (diff) | |
download | ioquake3-aero-e3fc31a512c6636777ab81a31eff789f2d4c64ff.tar.gz ioquake3-aero-e3fc31a512c6636777ab81a31eff789f2d4c64ff.zip |
- Introduce seeding of the random number generator at startup
- Replaced all engine-side occurances of rand() with random()
git-svn-id: svn://svn.icculus.org/quake3/trunk@1561 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/tr_noise.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/code/renderer/tr_noise.c b/code/renderer/tr_noise.c index 5d550a3..f27e6ab 100644 --- a/code/renderer/tr_noise.c +++ b/code/renderer/tr_noise.c @@ -44,12 +44,10 @@ void R_NoiseInit( void ) { int i; - srand( 1001 ); - for ( i = 0; i < NOISE_SIZE; i++ ) { - s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) ); - s_noise_perm[i] = ( unsigned char ) ( rand() / ( float ) RAND_MAX * 255 ); + s_noise_table[i] = ( float ) ( ( ( random() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) ); + s_noise_perm[i] = ( unsigned char ) ( random() / ( float ) RAND_MAX * 255 ); } } |