From e3fc31a512c6636777ab81a31eff789f2d4c64ff Mon Sep 17 00:00:00 2001 From: thilo Date: Sun, 31 May 2009 19:48:28 +0000 Subject: - Introduce seeding of the random number generator at startup - Replaced all engine-side occurances of rand() with random() git-svn-id: svn://svn.icculus.org/quake3/trunk@1561 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/renderer/tr_noise.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'code/renderer') diff --git a/code/renderer/tr_noise.c b/code/renderer/tr_noise.c index 5d550a3..f27e6ab 100644 --- a/code/renderer/tr_noise.c +++ b/code/renderer/tr_noise.c @@ -44,12 +44,10 @@ void R_NoiseInit( void ) { int i; - srand( 1001 ); - for ( i = 0; i < NOISE_SIZE; i++ ) { - s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) ); - s_noise_perm[i] = ( unsigned char ) ( rand() / ( float ) RAND_MAX * 255 ); + s_noise_table[i] = ( float ) ( ( ( random() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) ); + s_noise_perm[i] = ( unsigned char ) ( random() / ( float ) RAND_MAX * 255 ); } } -- cgit v1.2.3