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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-05 18:56:39 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-05 18:56:39 +0000 |
commit | dfd7045e4662eef3e9d6fba7085527e36e8917d8 (patch) | |
tree | 997093686b403ab00128422ac7db337b84c3a4fc /code/renderer | |
parent | d37536edf4660f3c46e4876b6d72e9a200549ffe (diff) | |
download | ioquake3-aero-dfd7045e4662eef3e9d6fba7085527e36e8917d8.tar.gz ioquake3-aero-dfd7045e4662eef3e9d6fba7085527e36e8917d8.zip |
* Replace the ugliness in qgl.h with SDL_opengl.h
git-svn-id: svn://svn.icculus.org/quake3/trunk@1163 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/qgl.h | 123 |
1 files changed, 6 insertions, 117 deletions
diff --git a/code/renderer/qgl.h b/code/renderer/qgl.h index 2dc6b35..a2ed123 100644 --- a/code/renderer/qgl.h +++ b/code/renderer/qgl.h @@ -26,125 +26,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #ifndef __QGL_H__ #define __QGL_H__ -#if defined( _WIN32 ) +#include "SDL_opengl.h" -#if _MSC_VER -#pragma warning (disable: 4201) -#pragma warning (disable: 4214) -#pragma warning (disable: 4514) -#pragma warning (disable: 4032) -#pragma warning (disable: 4201) -#pragma warning (disable: 4214) -#endif - -#include <windows.h> -#include <GL/gl.h> -#include <GL/glext.h> - -#elif defined(MACOS_X) - -#include <OpenGL/OpenGL.h> -#include <OpenGL/gl.h> -#include <OpenGL/glu.h> -#ifndef GL_EXT_abgr -#include <OpenGL/glext.h> -#endif - -#else - -#include <GL/gl.h> -#include <GL/glext.h> - -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif - - -//=========================================================================== -// <Timbo> I hate this section so much - -/* -** multitexture extension definitions -*/ -#if !defined(__sun) - -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 - -#else - -// FIXME GL_MAX_TEXTURE_UNITS_ARB? -#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 - -#endif /* defined(__sun) */ - -// anisotropic filtering constants -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - -// define for skyboxes without black seams on non SDL-versions. -#if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE) - #define GL_CLAMP_TO_EDGE 0x812F -#endif - -// S3TC compression constants -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 - -#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) ) -typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target); -typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target); -#endif - -//=========================================================================== - -// extensions will be function pointers on all platforms -extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); -extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); -extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); +extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB; +extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB; +extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB; -extern void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); -extern void ( APIENTRY * qglUnlockArraysEXT) ( void ); +extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; +extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; //=========================================================================== |