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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-27 19:07:57 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-27 19:07:57 +0000
commit9b480854604f6d45a71d8c88a6fa21dbcdedc521 (patch)
treef8d0e9e58e54bce8a69af7910993f64b9b692e50 /code/renderer
parentd64880acada0a85c768b7009cc1c1451931de12c (diff)
downloadioquake3-aero-9b480854604f6d45a71d8c88a6fa21dbcdedc521.tar.gz
ioquake3-aero-9b480854604f6d45a71d8c88a6fa21dbcdedc521.zip
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1330 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r--code/renderer/tr_cmds.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/code/renderer/tr_cmds.c b/code/renderer/tr_cmds.c
index 8cd6ccb..8986be2 100644
--- a/code/renderer/tr_cmds.c
+++ b/code/renderer/tr_cmds.c
@@ -91,9 +91,6 @@ void R_InitCommandBuffers( void ) {
ri.Printf( PRINT_ALL, "...failed.\n" );
}
}
-
- if(r_stereoEnabled->integer)
- glConfig.stereoEnabled = qtrue;
}
/*