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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-27 19:07:57 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-27 19:07:57 +0000 |
commit | 9b480854604f6d45a71d8c88a6fa21dbcdedc521 (patch) | |
tree | f8d0e9e58e54bce8a69af7910993f64b9b692e50 /code/renderer | |
parent | d64880acada0a85c768b7009cc1c1451931de12c (diff) | |
download | ioquake3-aero-9b480854604f6d45a71d8c88a6fa21dbcdedc521.tar.gz ioquake3-aero-9b480854604f6d45a71d8c88a6fa21dbcdedc521.zip |
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1330 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/tr_cmds.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/code/renderer/tr_cmds.c b/code/renderer/tr_cmds.c index 8cd6ccb..8986be2 100644 --- a/code/renderer/tr_cmds.c +++ b/code/renderer/tr_cmds.c @@ -91,9 +91,6 @@ void R_InitCommandBuffers( void ) { ri.Printf( PRINT_ALL, "...failed.\n" ); } } - - if(r_stereoEnabled->integer) - glConfig.stereoEnabled = qtrue; } /* |