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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-02-14 13:30:32 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-02-14 13:30:32 +0000
commit809c425fd55ce5e1f3a5fe3b39d4a97c24849555 (patch)
treea7401d435a9474a1c1f53cf62ca6507c441e9102 /code/renderer
parent8427f7edac0d0f21cbc78a7b52093733e28371a3 (diff)
downloadioquake3-aero-809c425fd55ce5e1f3a5fe3b39d4a97c24849555.tar.gz
ioquake3-aero-809c425fd55ce5e1f3a5fe3b39d4a97c24849555.zip
make the pcx decode actually work
git-svn-id: svn://svn.icculus.org/quake3/trunk@1262 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r--code/renderer/tr_image_pcx.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/code/renderer/tr_image_pcx.c b/code/renderer/tr_image_pcx.c
index 2f062f2..db407de 100644
--- a/code/renderer/tr_image_pcx.c
+++ b/code/renderer/tr_image_pcx.c
@@ -91,6 +91,7 @@ void R_LoadPCX ( const char *filename, byte **pic, int *width, int *height)
w = LittleShort(pcx->xmax)+1;
h = LittleShort(pcx->ymax)+1;
+ size = w*h;
if (pcx->manufacturer != 0x0a
|| pcx->version != 5