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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-06-13 22:00:28 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-06-13 22:00:28 +0000 |
commit | c8b7ec2dd66ed0a5fc29d4277f7e63a807012b88 (patch) | |
tree | c61d6a827ca8af19a6587863fa03098d804a5584 /code/renderer | |
parent | 66fe8519831b8a68264409fa4ad01913c22a6e83 (diff) | |
download | ioquake3-aero-c8b7ec2dd66ed0a5fc29d4277f7e63a807012b88.tar.gz ioquake3-aero-c8b7ec2dd66ed0a5fc29d4277f7e63a807012b88.zip |
See here:
http://bugzilla.icculus.org/show_bug.cgi?id=4064
git-svn-id: svn://svn.icculus.org/quake3/trunk@1573 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/tr_init.c | 3 | ||||
-rw-r--r-- | code/renderer/tr_local.h | 1 |
2 files changed, 4 insertions, 0 deletions
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c index dfe6ca0..c58006f 100644 --- a/code/renderer/tr_init.c +++ b/code/renderer/tr_init.c @@ -102,6 +102,7 @@ cvar_t *r_depthbits; cvar_t *r_colorbits; cvar_t *r_primitives; cvar_t *r_texturebits; +cvar_t *r_ext_multisample; cvar_t *r_drawBuffer; cvar_t *r_lightmap; @@ -900,6 +901,8 @@ void R_Register( void ) r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH ); + ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue ); r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH ); diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 897d54b..3abcfbe 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -1008,6 +1008,7 @@ extern cvar_t *r_stencilbits; // number of desired stencil bits extern cvar_t *r_depthbits; // number of desired depth bits extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen extern cvar_t *r_texturebits; // number of desired texture bits +extern cvar_t *r_ext_multisample; // 0 = use framebuffer depth // 16 = use 16-bit textures // 32 = use 32-bit textures |