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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-03-27 02:42:17 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-03-27 02:42:17 +0000 |
commit | f36d20efd2eb3c429a626e1f446851558c192502 (patch) | |
tree | dde5d4c1b402afd24c8ec885bf99b58e8917ff99 /code/renderer | |
parent | 0e392efbac290666260e2782af1fd4f5ce0d09f6 (diff) | |
download | ioquake3-aero-f36d20efd2eb3c429a626e1f446851558c192502.tar.gz ioquake3-aero-f36d20efd2eb3c429a626e1f446851558c192502.zip |
This hack probably is not needed anymore.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1283 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/tr_model.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_model.c b/code/renderer/tr_model.c index 06d3475..07302e2 100644 --- a/code/renderer/tr_model.c +++ b/code/renderer/tr_model.c @@ -875,7 +875,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) { // NOTE: this sucks, for some reason the first stretch pic is never drawn // without this we'd see a white flash on a level load because the very // first time the level shot would not be drawn - RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0); +// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0); } //============================================================================= |