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* Handle detail textures correctly when r_detailedTextures is set to 0.thilo2008-04-061-5/+23
* Actually take into account how SkipBracedSection works. It requires a section...thilo2008-04-061-1/+1
* Make sure that one broken shader file cannot crash the game / make the other ...thilo2008-04-061-9/+41
* This hack probably is not needed anymore.thilo2008-03-271-1/+1
* png fixes by Joerg Dietrichludwig2008-02-151-5/+14
* make the pcx decode actually workludwig2008-02-141-0/+1
* * Consolidate tr_image_*.h headers into tr_local.h to more closely follow thetma2008-02-1412-23/+25
* remove code duplicated from libjpeg and make internal functions staticludwig2008-02-141-96/+8
* don't read more memory than available in jpg decodeludwig2008-02-141-3/+4
* make pcx decoder more robust against corrupt filesludwig2008-02-141-83/+88
* move all image decoders into separate filesludwig2008-02-149-1211/+1309
* make tga decoder more robust against corrupt filesludwig2008-02-141-10/+41
* make bmp decoder more robust against corrupt filesludwig2008-02-141-33/+70
* integer overflow safeguardsludwig2008-02-121-6/+14
* move png support to separate fileludwig2008-02-123-2447/+2468
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-112-7/+9
* * Whitespace consistency in tr_init.ctma2007-11-071-53/+53
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-021-1/+5
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-127-37/+27
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-108-39/+36
* * Replace the ugliness in qgl.h with SDL_opengl.htma2007-09-051-117/+6
* * Merge unified-sdl to trunktma2007-09-058-884/+359
* * Rewrite of R_LoadImage to make it more generic and data driventma2007-08-262-42/+78
* * (bug 3112) Removal of QVM name obfuscation (TsT <tst2006@gmail.com>)tma2007-08-241-13/+5
* * PNG support from Joerg Dietrich <dietrich_joerg@t-online.de>tma2007-08-231-13/+2475
* * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)tma2007-08-231-51/+33
* fix gcc 4.2 warnings about cast from pointer to integer (#3317)ludwig2007-08-191-1/+1
* print the shader loading message if the cvar "developer" is setludwig2007-08-161-1/+1
* don't spam console with "loading..." messages when loading shadersludwig2007-08-161-1/+1
* * (bug 2972) add r_swapInterval support to SDL client (if libSDL >= 1.2.10)tjw2007-05-221-0/+5
* Fix annoying bug where transparent surfaces wouldn't draw over skyboxes. Than...thilo2006-12-151-2/+1
* * Add r_customPixelAspect to support displays with non 1:1 pixel aspects (dotma2006-12-041-10/+12
* Fix endian issue in MDR loading.thilo2006-09-221-3/+3
* * qvm files no longer installed by "make copyfiles"tma2006-08-132-2/+12
* Another patch to make uncompressed AVI write in RGB24 format by anonymous vir...thilo2006-07-311-8/+7
* Fix from the VirtualDub people which should make avi files created with the v...thilo2006-07-311-7/+8
* * Fix the MinGW build. Ugh.tma2006-05-061-1/+8
* Add string length checking to function COM_StripExtension. This fixes the R_R...thilo2006-05-062-4/+4
* - remove leftover anistropic filtering variables from glconfig_tludwig2006-04-302-3/+5
* - Fixed incompatibility to original VMs introduced by anisotropic filtering p...thilo2006-04-304-4/+13
* Fix for skybox blacklines bug on non-SDL compilations.thilo2006-04-271-0/+9
* * Anisotropic texture filtering (from Echon)tma2006-04-224-0/+19
* Fix prohibits illegal downloading of id PK3 files from servers. That bug is h...thilo2006-04-221-2/+2
* Still some little improvements to flares.thilo2006-04-202-1/+8
* Fix for flares. Can be enabled by setting r_flares 1thilo2006-04-205-86/+121
* * Fix to (static!) buffer overflow in renderer (from Thilo Schulz)tma2006-04-141-1/+1
* * Fixes to MDR implementation from Thilo Schulztma2006-04-141-19/+13
* * Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug)tma2006-04-141-1/+7
* * SDL build no longer requires a vid_restart when changing r_fullscreentma2006-01-251-0/+4
* * AVI video outputtma2006-01-046-1/+155