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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-04-30 14:32:56 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-04-30 14:32:56 +0000 |
commit | b27fc8e5d87eb934a1ac50f2fae03ec19885f581 (patch) | |
tree | 09844ce201d477fb4f1e501b6c4b62a76607463c /code/renderer | |
parent | 4b4572ff69c7c54f38186d344d37b28f25d47d01 (diff) | |
download | ioquake3-aero-b27fc8e5d87eb934a1ac50f2fae03ec19885f581.tar.gz ioquake3-aero-b27fc8e5d87eb934a1ac50f2fae03ec19885f581.zip |
- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
git-svn-id: svn://svn.icculus.org/quake3/trunk@734 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/tr_flares.c | 2 | ||||
-rw-r--r-- | code/renderer/tr_image.c | 6 | ||||
-rw-r--r-- | code/renderer/tr_init.c | 3 | ||||
-rw-r--r-- | code/renderer/tr_local.h | 6 |
4 files changed, 13 insertions, 4 deletions
diff --git a/code/renderer/tr_flares.c b/code/renderer/tr_flares.c index 89a959c..0e650f2 100644 --- a/code/renderer/tr_flares.c +++ b/code/renderer/tr_flares.c @@ -351,7 +351,7 @@ void RB_RenderFlare( flare_t *f ) { intensity = flareCoeff * size * size / (factor * factor); - VectorScale(f->color, f->drawIntensity * tr.identityLight * intensity, color); + VectorScale(f->color, f->drawIntensity * intensity, color); // Calculations for fogging if(tr.world && f->fogNum < tr.world->numfogs) diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c index 88d0ec2..d97a42a 100644 --- a/code/renderer/tr_image.c +++ b/code/renderer/tr_image.c @@ -699,16 +699,16 @@ done: if (mipmap) { - if ( glConfig.textureFilterAnisotropic ) + if ( textureFilterAnisotropic ) qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, - (GLint)Com_Clamp( 1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer ) ); + (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) ); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { - if ( glConfig.textureFilterAnisotropic ) + if ( textureFilterAnisotropic ) qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c index 7300978..b13d9d4 100644 --- a/code/renderer/tr_init.c +++ b/code/renderer/tr_init.c @@ -24,6 +24,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "tr_local.h" glconfig_t glConfig; +qboolean textureFilterAnisotropic = qfalse; +int maxAnisotropy = 0; + glstate_t glState; static void GfxInfo_f( void ); diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 6fe7ee9..d68e79c 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -970,6 +970,12 @@ extern trGlobals_t tr; extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init +// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms. +// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to +// the glconfig_t struct. +extern qboolean textureFilterAnisotropic; +extern int maxAnisotropy; + // // cvars |