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-rw-r--r--code/renderer/tr_flares.c2
-rw-r--r--code/renderer/tr_image.c6
-rw-r--r--code/renderer/tr_init.c3
-rw-r--r--code/renderer/tr_local.h6
4 files changed, 13 insertions, 4 deletions
diff --git a/code/renderer/tr_flares.c b/code/renderer/tr_flares.c
index 89a959c..0e650f2 100644
--- a/code/renderer/tr_flares.c
+++ b/code/renderer/tr_flares.c
@@ -351,7 +351,7 @@ void RB_RenderFlare( flare_t *f ) {
intensity = flareCoeff * size * size / (factor * factor);
- VectorScale(f->color, f->drawIntensity * tr.identityLight * intensity, color);
+ VectorScale(f->color, f->drawIntensity * intensity, color);
// Calculations for fogging
if(tr.world && f->fogNum < tr.world->numfogs)
diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c
index 88d0ec2..d97a42a 100644
--- a/code/renderer/tr_image.c
+++ b/code/renderer/tr_image.c
@@ -699,16 +699,16 @@ done:
if (mipmap)
{
- if ( glConfig.textureFilterAnisotropic )
+ if ( textureFilterAnisotropic )
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (GLint)Com_Clamp( 1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer ) );
+ (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
- if ( glConfig.textureFilterAnisotropic )
+ if ( textureFilterAnisotropic )
qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c
index 7300978..b13d9d4 100644
--- a/code/renderer/tr_init.c
+++ b/code/renderer/tr_init.c
@@ -24,6 +24,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
glconfig_t glConfig;
+qboolean textureFilterAnisotropic = qfalse;
+int maxAnisotropy = 0;
+
glstate_t glState;
static void GfxInfo_f( void );
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index 6fe7ee9..d68e79c 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -970,6 +970,12 @@ extern trGlobals_t tr;
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
+// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
+// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
+// the glconfig_t struct.
+extern qboolean textureFilterAnisotropic;
+extern int maxAnisotropy;
+
//
// cvars