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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-16 14:52:29 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-16 14:52:29 +0000
commit408bed30cd69464ca08f78d970a5e1e98db0cdc8 (patch)
treeadf4b264d357967c2218dc012b056914cf54290c /code/renderer
parent0eaf5944ccaa3463902ebeb99f7e09d26e5c8afc (diff)
downloadioquake3-aero-408bed30cd69464ca08f78d970a5e1e98db0cdc8.tar.gz
ioquake3-aero-408bed30cd69464ca08f78d970a5e1e98db0cdc8.zip
don't spam console with "loading..." messages when loading shaders
git-svn-id: svn://svn.icculus.org/quake3/trunk@1123 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r--code/renderer/tr_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index 58bb103..6664127 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -2891,7 +2891,7 @@ static void ScanAndLoadShaderFiles( void )
char filename[MAX_QPATH];
Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] );
- ri.Printf( PRINT_ALL, "...loading '%s'\n", filename );
+// ri.Printf( PRINT_ALL, "...loading '%s'\n", filename );
sum += ri.FS_ReadFile( filename, (void **)&buffers[i] );
if ( !buffers[i] ) {
ri.Error( ERR_DROP, "Couldn't load %s", filename );