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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-16 14:52:29 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-16 14:52:29 +0000 |
commit | 408bed30cd69464ca08f78d970a5e1e98db0cdc8 (patch) | |
tree | adf4b264d357967c2218dc012b056914cf54290c /code | |
parent | 0eaf5944ccaa3463902ebeb99f7e09d26e5c8afc (diff) | |
download | ioquake3-aero-408bed30cd69464ca08f78d970a5e1e98db0cdc8.tar.gz ioquake3-aero-408bed30cd69464ca08f78d970a5e1e98db0cdc8.zip |
don't spam console with "loading..." messages when loading shaders
git-svn-id: svn://svn.icculus.org/quake3/trunk@1123 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/renderer/tr_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c index 58bb103..6664127 100644 --- a/code/renderer/tr_shader.c +++ b/code/renderer/tr_shader.c @@ -2891,7 +2891,7 @@ static void ScanAndLoadShaderFiles( void ) char filename[MAX_QPATH]; Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] ); - ri.Printf( PRINT_ALL, "...loading '%s'\n", filename ); +// ri.Printf( PRINT_ALL, "...loading '%s'\n", filename ); sum += ri.FS_ReadFile( filename, (void **)&buffers[i] ); if ( !buffers[i] ) { ri.Error( ERR_DROP, "Couldn't load %s", filename ); |