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* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-112-7/+9
| | | | | | | | | | | | * Guess display aspect based on the desktop resolution * Sort detected resolutions by... + closeness to display aspect + ascending width + ascending height * Apply Q3 coding style to resolution detection code git-svn-id: svn://svn.icculus.org/quake3/trunk@1232 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Whitespace consistency in tr_init.ctma2007-11-071-53/+53
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1208 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-021-1/+5
| | | | | | | | | * (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>) * (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>) * For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0 git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-127-37/+27
| | | | | | | | | * Revert to using literal function pointers for GL extensions rather than PFN* typedefs as some platforms' headers are broken enough that they prevent SDL_opengl.h from fixing things up if the PFN* typedefs are missing git-svn-id: svn://svn.icculus.org/quake3/trunk@1177 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-108-39/+36
| | | | | | | core API for many years now git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replace the ugliness in qgl.h with SDL_opengl.htma2007-09-051-117/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1163 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-058-884/+359
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Rewrite of R_LoadImage to make it more generic and data driventma2007-08-262-42/+78
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1137 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3112) Removal of QVM name obfuscation (TsT <tst2006@gmail.com>)tma2007-08-241-13/+5
| | | | | | | | | | * Add developer warning when texture loading falls back on jpg from tga * Remove uppercase extension hack from texture loading since the Q3 pk3 file system is case insensitive anyway and you would likely want to know about the failures when loading images from the native FS git-svn-id: svn://svn.icculus.org/quake3/trunk@1133 edf5b092-35ff-0310-97b2-ce42778d08ea
* * PNG support from Joerg Dietrich <dietrich_joerg@t-online.de>tma2007-08-231-13/+2475
| | | | | | | * Cleanup of tabulation in R_LoadImage git-svn-id: svn://svn.icculus.org/quake3/trunk@1132 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)tma2007-08-231-51/+33
| | | | | | | | | | | | * (bug 3303) Removal of never compiled code from cgame drawing functions (beast <info@dbwatersports.com>) * (bug 3297) Add missing limit to Q3 UI server info (beast <info@dbwatersports.com>) * (bug 3029) Fix to shader hash table being overpopulated (identified by Stefan "#@" Langer <raute_at@gmx.de>) git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix gcc 4.2 warnings about cast from pointer to integer (#3317)ludwig2007-08-191-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1125 edf5b092-35ff-0310-97b2-ce42778d08ea
* print the shader loading message if the cvar "developer" is setludwig2007-08-161-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1124 edf5b092-35ff-0310-97b2-ce42778d08ea
* don't spam console with "loading..." messages when loading shadersludwig2007-08-161-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1123 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 2972) add r_swapInterval support to SDL client (if libSDL >= 1.2.10)tjw2007-05-221-0/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1088 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix annoying bug where transparent surfaces wouldn't draw over skyboxes. ↵thilo2006-12-151-2/+1
| | | | | | Thanks to Stefan Langer a.k.a. #@ for providing the fix. git-svn-id: svn://svn.icculus.org/quake3/trunk@1013 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Add r_customPixelAspect to support displays with non 1:1 pixel aspects (dotma2006-12-041-10/+12
| | | | | | | | | such things exist?) * Remove r_customaspect as its value is implied through the other three r_custom cvars git-svn-id: svn://svn.icculus.org/quake3/trunk@1011 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix endian issue in MDR loading.thilo2006-09-221-3/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@913 edf5b092-35ff-0310-97b2-ce42778d08ea
* * qvm files no longer installed by "make copyfiles"tma2006-08-132-2/+12
| | | | | | | | | | | | * Loopback clients only get snapshots at the server frame rate now (Anonymous <nkylqinhvgcbyl@mailinator.com>) * JPEG chroma subsampling disabled if the quality value is >= 85 (Anonymous <nkylqinhvgcbyl@mailinator.com>) * cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>) git-svn-id: svn://svn.icculus.org/quake3/trunk@838 edf5b092-35ff-0310-97b2-ce42778d08ea
* Another patch to make uncompressed AVI write in RGB24 format by anonymous ↵thilo2006-07-311-8/+7
| | | | | | virtualdub sympathiser. git-svn-id: svn://svn.icculus.org/quake3/trunk@825 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix from the VirtualDub people which should make avi files created with the ↵thilo2006-07-311-7/+8
| | | | | | video command playable with numerous windows players. git-svn-id: svn://svn.icculus.org/quake3/trunk@824 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix the MinGW build. Ugh.tma2006-05-061-1/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@775 edf5b092-35ff-0310-97b2-ce42778d08ea
* Add string length checking to function COM_StripExtension. This fixes the ↵thilo2006-05-062-4/+4
| | | | | | | | | R_RemapShader buffer overflow exploit that can be found here: http://milw0rm.com/exploits/1750 git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
* - remove leftover anistropic filtering variables from glconfig_tludwig2006-04-302-3/+5
| | | | | | | - check size of glconfig_t to prevent accidential ABI breakage in the future git-svn-id: svn://svn.icculus.org/quake3/trunk@735 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Fixed incompatibility to original VMs introduced by anisotropic filtering ↵thilo2006-04-304-4/+13
| | | | | | | | | patch. - Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1 git-svn-id: svn://svn.icculus.org/quake3/trunk@734 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix for skybox blacklines bug on non-SDL compilations.thilo2006-04-271-0/+9
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@728 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Anisotropic texture filtering (from Echon)tma2006-04-224-0/+19
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@719 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix prohibits illegal downloading of id PK3 files from servers. That bug is ↵thilo2006-04-221-2/+2
| | | | | | hit by *every* official server release from ID. git-svn-id: svn://svn.icculus.org/quake3/trunk@718 edf5b092-35ff-0310-97b2-ce42778d08ea
* Still some little improvements to flares.thilo2006-04-202-1/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@714 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix for flares. Can be enabled by setting r_flares 1thilo2006-04-205-86/+121
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@712 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to (static!) buffer overflow in renderer (from Thilo Schulz)tma2006-04-141-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@703 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixes to MDR implementation from Thilo Schulztma2006-04-141-19/+13
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@702 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug)tma2006-04-141-1/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@698 edf5b092-35ff-0310-97b2-ce42778d08ea
* * SDL build no longer requires a vid_restart when changing r_fullscreentma2006-01-251-0/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@526 edf5b092-35ff-0310-97b2-ce42778d08ea
* * AVI video outputtma2006-01-046-1/+155
| | | | | | | | | | | - Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Support for MinGW cross compilationtma2005-12-291-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@451 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to what is apparently a typo in the original Q3 codetma2005-12-281-1/+1
| | | | | | | * If patch stitching breaks in mysterious ways, this change might be why git-svn-id: svn://svn.icculus.org/quake3/trunk@450 edf5b092-35ff-0310-97b2-ce42778d08ea
* msvc project files updated and moved to win32/msvcmaik2005-12-122-6114/+0
| | | | | | | temporary build dirs moved to win32/msvc/build git-svn-id: svn://svn.icculus.org/quake3/trunk@443 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Oopsie.tma2005-12-061-4/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@431 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced ALIGN macro with PADtma2005-12-051-14/+8
| | | | | | | * Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h git-svn-id: svn://svn.icculus.org/quake3/trunk@417 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fixed Altivec-based mesh rendering.icculus2005-12-042-19/+19
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@409 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Ditch Mac OS 9 supporttma2005-12-012-26/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@404 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved win32 GL extension prototypes from tr_init.c to win_qgl.ctma2005-11-261-10/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@376 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.localtma2005-11-263-92/+65
| | | | | | | | | * Remove -gfull from linux section in Makefile -- it's darwin only * Cast away some warnings that surfaced from using "new" AL headers * Various whitespace and consistency fixes git-svn-id: svn://svn.icculus.org/quake3/trunk@375 edf5b092-35ff-0310-97b2-ce42778d08ea
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-267-63/+335
| | | | | | | | | | | | | | | Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Implementation of r_dlightBacks from Shane Isleytma2005-11-151-66/+58
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@361 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix TA font loader to use new endian definestma2005-11-061-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@304 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Tidy-up of q_platform.htma2005-11-061-1/+1
| | | | | | | | | * Introduced Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN #defines * Changed some stricmp to Q_stricmp so that #define stricmp strcasecmp could be removed git-svn-id: svn://svn.icculus.org/quake3/trunk@287 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced a bunch of inline and __inline with ID_INLINEtma2005-11-043-3/+3
| | | | | | | | | * Replaced a bunch of __i386__ with id386 * General tidy up of asm preprocessor decisions * Removed C_ONLY from the dedicated server build git-svn-id: svn://svn.icculus.org/quake3/trunk@269 edf5b092-35ff-0310-97b2-ce42778d08ea
* Updated msvc project files from > Michael Zoech!zakk2005-11-041-6112/+6112
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@254 edf5b092-35ff-0310-97b2-ce42778d08ea