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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-26 15:01:28 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-26 15:01:28 +0000 |
commit | 59b6a5ccdb397cdd3a47c97d6cda5438a225a338 (patch) | |
tree | 2fab1bfb840fc08009145560102c678ccf79ed2c /code/renderer | |
parent | 26b9cf5a0ca15a80690060daf5f3cbf0576ade28 (diff) | |
download | ioquake3-aero-59b6a5ccdb397cdd3a47c97d6cda5438a225a338.tar.gz ioquake3-aero-59b6a5ccdb397cdd3a47c97d6cda5438a225a338.zip |
* Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local
* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
git-svn-id: svn://svn.icculus.org/quake3/trunk@375 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r-- | code/renderer/tr_shade.c | 101 | ||||
-rw-r--r-- | code/renderer/tr_shade_calc.c | 17 | ||||
-rw-r--r-- | code/renderer/tr_surface.c | 39 |
3 files changed, 65 insertions, 92 deletions
diff --git a/code/renderer/tr_shade.c b/code/renderer/tr_shade.c index 043bd90..6f22b7c 100644 --- a/code/renderer/tr_shade.c +++ b/code/renderer/tr_shade.c @@ -463,11 +463,6 @@ static void ProjectDlightTexture_altivec( void ) { floatColorVec0 = vec_perm(floatColorVec0,floatColorVec0,floatColorVecPerm); for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { int clip = 0; -#define DIST0 dist0 -#define DIST1 dist1 -#define DIST2 dist2 -#define TEXCOORDS0 texCoords0 -#define TEXCOORDS1 texCoords1 vec_t dist0, dist1, dist2; dist0 = origin0 - tess.xyz[i][0]; @@ -476,42 +471,42 @@ static void ProjectDlightTexture_altivec( void ) { backEnd.pc.c_dlightVertexes++; - TEXCOORDS0 = 0.5f + DIST0 * scale; - TEXCOORDS1 = 0.5f + DIST1 * scale; + texCoords0 = 0.5f + dist0 * scale; + texCoords1 = 0.5f + dist1 * scale; if( !r_dlightBacks->integer && // dist . tess.normal[i] - ( DIST0 * tess.normal[i][0] + - DIST1 * tess.normal[i][1] + - DIST2 * tess.normal[i][2] ) < 0.0f ) { + ( dist0 * tess.normal[i][0] + + dist1 * tess.normal[i][1] + + dist2 * tess.normal[i][2] ) < 0.0f ) { clip = 63; } else { - if ( TEXCOORDS0 < 0.0f ) { + if ( texCoords0 < 0.0f ) { clip |= 1; - } else if ( TEXCOORDS0 > 1.0f ) { + } else if ( texCoords0 > 1.0f ) { clip |= 2; } - if ( TEXCOORDS1 < 0.0f ) { + if ( texCoords1 < 0.0f ) { clip |= 4; - } else if ( TEXCOORDS1 > 1.0f ) { + } else if ( texCoords1 > 1.0f ) { clip |= 8; } - texCoords[0] = TEXCOORDS0; - texCoords[1] = TEXCOORDS1; + texCoords[0] = texCoords0; + texCoords[1] = texCoords1; // modulate the strength based on the height and color - if ( DIST2 > radius ) { + if ( dist2 > radius ) { clip |= 16; modulate = 0.0f; - } else if ( DIST2 < -radius ) { + } else if ( dist2 < -radius ) { clip |= 32; modulate = 0.0f; } else { - DIST2 = Q_fabs(DIST2); - if ( DIST2 < radius * 0.5f ) { + dist2 = Q_fabs(dist2); + if ( dist2 < radius * 0.5f ) { modulate = 1.0f; } else { - modulate = 2.0f * (radius - DIST2) * scale; + modulate = 2.0f * (radius - dist2) * scale; } } } @@ -526,11 +521,6 @@ static void ProjectDlightTexture_altivec( void ) { colorChar = vec_sel(colorChar,vSel,vSel); // RGBARGBARGBARGBA replace alpha with 255 vec_ste((vector unsigned int)colorChar,0,(unsigned int *)colors); // store color } -#undef DIST0 -#undef DIST1 -#undef DIST2 -#undef TEXCOORDS0 -#undef TEXCOORDS1 // build a list of triangles that need light numIndexes = 0; @@ -614,53 +604,48 @@ static void ProjectDlightTexture_scalar( void ) { floatColor[2] = dl->color[2] * 255.0f; for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) { int clip = 0; -#define DIST0 dist[0] -#define DIST1 dist[1] -#define DIST2 dist[2] -#define TEXCOORDS0 texCoords[0] -#define TEXCOORDS1 texCoords[1] vec3_t dist; VectorSubtract( origin, tess.xyz[i], dist ); backEnd.pc.c_dlightVertexes++; - TEXCOORDS0 = 0.5f + DIST0 * scale; - TEXCOORDS1 = 0.5f + DIST1 * scale; + texCoords[0] = 0.5f + dist[0] * scale; + texCoords[1] = 0.5f + dist[1] * scale; if( !r_dlightBacks->integer && // dist . tess.normal[i] - ( DIST0 * tess.normal[i][0] + - DIST1 * tess.normal[i][1] + - DIST2 * tess.normal[i][2] ) < 0.0f ) { + ( dist[0] * tess.normal[i][0] + + dist[1] * tess.normal[i][1] + + dist[2] * tess.normal[i][2] ) < 0.0f ) { clip = 63; } else { - if ( TEXCOORDS0 < 0.0f ) { + if ( texCoords[0] < 0.0f ) { clip |= 1; - } else if ( TEXCOORDS0 > 1.0f ) { + } else if ( texCoords[0] > 1.0f ) { clip |= 2; } - if ( TEXCOORDS1 < 0.0f ) { + if ( texCoords[1] < 0.0f ) { clip |= 4; - } else if ( TEXCOORDS1 > 1.0f ) { + } else if ( texCoords[1] > 1.0f ) { clip |= 8; } - texCoords[0] = TEXCOORDS0; - texCoords[1] = TEXCOORDS1; + texCoords[0] = texCoords[0]; + texCoords[1] = texCoords[1]; // modulate the strength based on the height and color - if ( DIST2 > radius ) { + if ( dist[2] > radius ) { clip |= 16; modulate = 0.0f; - } else if ( DIST2 < -radius ) { + } else if ( dist[2] < -radius ) { clip |= 32; modulate = 0.0f; } else { - DIST2 = Q_fabs(DIST2); - if ( DIST2 < radius * 0.5f ) { + dist[2] = Q_fabs(dist[2]); + if ( dist[2] < radius * 0.5f ) { modulate = 1.0f; } else { - modulate = 2.0f * (radius - DIST2) * scale; + modulate = 2.0f * (radius - dist[2]) * scale; } } } @@ -670,11 +655,6 @@ static void ProjectDlightTexture_scalar( void ) { colors[2] = myftol(floatColor[2] * modulate); colors[3] = 255; } -#undef DIST0 -#undef DIST1 -#undef DIST2 -#undef TEXCOORDS0 -#undef TEXCOORDS1 // build a list of triangles that need light numIndexes = 0; @@ -719,15 +699,14 @@ static void ProjectDlightTexture_scalar( void ) { } static void ProjectDlightTexture( void ) { - #if idppc_altivec - extern cvar_t *com_altivec; - if (com_altivec->integer) { - // must be in a seperate function or G3 systems will crash. - ProjectDlightTexture_altivec(); - return; - } - #endif - ProjectDlightTexture_scalar(); +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + ProjectDlightTexture_altivec(); + return; + } +#endif + ProjectDlightTexture_scalar(); } diff --git a/code/renderer/tr_shade_calc.c b/code/renderer/tr_shade_calc.c index 9e0c06a..15fbe77 100644 --- a/code/renderer/tr_shade_calc.c +++ b/code/renderer/tr_shade_calc.c @@ -1219,14 +1219,13 @@ static void RB_CalcDiffuseColor_scalar( unsigned char *colors ) void RB_CalcDiffuseColor( unsigned char *colors ) { - #if idppc_altivec - extern cvar_t *com_altivec; - if (com_altivec->integer) { - // must be in a seperate function or G3 systems will crash. - RB_CalcDiffuseColor_altivec( colors ); - return; - } - #endif - RB_CalcDiffuseColor_scalar( colors ); +#if idppc_altivec + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + RB_CalcDiffuseColor_altivec( colors ); + return; + } +#endif + RB_CalcDiffuseColor_scalar( colors ); } diff --git a/code/renderer/tr_surface.c b/code/renderer/tr_surface.c index b5cb0c0..04e26d1 100644 --- a/code/renderer/tr_surface.c +++ b/code/renderer/tr_surface.c @@ -838,28 +838,23 @@ static void LerpMeshVertexes_scalar(md3Surface_t *surf, float backlerp) static void LerpMeshVertexes(md3Surface_t *surf, float backlerp) { - #if idppc_altivec - - // !!! FIXME: figure out what's broken and remove this. - #ifndef NDEBUG - static int already_complained = 0; - if (!already_complained) - { - already_complained = 1; - Com_Printf("WARNING! FIXME! Altivec mesh lerping broken in debug builds!\n"); - } - #else - extern cvar_t *com_altivec; - if (com_altivec->integer) { - // must be in a seperate function or G3 systems will crash. - LerpMeshVertexes_altivec( surf, backlerp ); - return; - } - #endif - - #endif // idppc_altivec - - LerpMeshVertexes_scalar( surf, backlerp ); +#if idppc_altivec + // !!! FIXME: figure out what's broken and remove this. +#ifndef NDEBUG + static int already_complained = 0; + if (!already_complained) { + already_complained = 1; + Com_Printf("WARNING! FIXME! Altivec mesh lerping broken in debug builds!\n"); + } +#else + if (com_altivec->integer) { + // must be in a seperate function or G3 systems will crash. + LerpMeshVertexes_altivec( surf, backlerp ); + return; + } +#endif +#endif // idppc_altivec + LerpMeshVertexes_scalar( surf, backlerp ); } |