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* * General decrufting:tma2005-10-292-6/+1
* * Added STATUStma2005-10-2950-50/+50
* add x86_64 vm. experimental, not enabled by default. you need as for itludwig2005-10-272-0/+9
* * Moved various source files from their mod sdk locations to places moretma2005-10-2625-5528/+70
* * Removed some Conscripttma2005-10-251-140/+0
* Mac OS X needs Com_Memcpy and Com_Memset to be set to memcpy and memset.six2005-10-081-1/+1
* * Fixed some vm build warningstma2005-10-055-7/+7
* * Most obscure bug EVAR. Seems a library that SDL depends on (specifically li...tma2005-09-291-9/+9
* * Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208....tma2005-09-282-3/+28
* * Fix to MinGW buildtma2005-09-261-1/+1
* * Some FreeBSD cleanupstma2005-09-261-2/+2
* * FreeBSD fixes/updates from Andreas Kohntma2005-09-251-1/+1
* * Applied ajax's cleanup patchtma2005-09-237-59/+59
* * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__tma2005-09-232-13/+3
* * Port to MinGWtma2005-09-223-5/+19
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-9/+4
* fix crash when starting a TA CTF game with shared libs (#2367)ludwig2005-09-171-1/+2
* Cleanups from pomac!zakk2005-09-023-2/+4
* add s390, s390x and ia64. It builds, don't know if it runs tough.ludwig2005-08-311-0/+6
* - add note about 64bit mods and the demoludwig2005-08-301-2/+2
* fix warningludwig2005-08-301-2/+1
* support for 64bit native modsludwig2005-08-301-2/+2
* make FloatSwap less uglyludwig2005-08-301-3/+2
* remove svn:executable propertyludwig2005-08-2874-0/+0
* prepare for ppc supportludwig2005-08-281-6/+10
* fix lcc and q3asm linux buildludwig2005-08-282-3/+2
* Patching from floam with some edits by myself:zakk2005-08-281-1/+1
* From ludwig: This one fixes a rendering errorzakk2005-08-271-5/+7
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-272-0/+3
* newlines fixedzakk2005-08-2674-53339/+53339
* Itsa me, quake3io!zakk2005-08-2674-0/+53339