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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 15:36:17 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 15:36:17 +0000
commit7e071fe0719e42fee4507fd063059e203825c723 (patch)
tree96013f55530dd624002eb698234e59cc7b5fa57e /code/game
parent39fe95169562fdf410cb5b0270454cede79b1070 (diff)
downloadioquake3-aero-7e071fe0719e42fee4507fd063059e203825c723.tar.gz
ioquake3-aero-7e071fe0719e42fee4507fd063059e203825c723.zip
make FloatSwap less ugly
git-svn-id: svn://svn.icculus.org/quake3/trunk@31 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game')
-rw-r--r--code/game/q_shared.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/code/game/q_shared.c b/code/game/q_shared.c
index 6d35493..928332f 100644
--- a/code/game/q_shared.c
+++ b/code/game/q_shared.c
@@ -180,11 +180,10 @@ typedef union {
} _FloatByteUnion;
float FloatSwap (const float *f) {
- const _FloatByteUnion *in;
_FloatByteUnion out;
- in = (_FloatByteUnion *)f;
- out.i = LongSwap(in->i);
+ out.f = *f;
+ out.i = LongSwap(out.i);
return out.f;
}