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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-31 09:03:28 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-31 09:03:28 +0000
commitdf97c9815e12c550276d8cff939ce993c5d2b783 (patch)
tree0d5b7b3c2728a8f8ed6a69c99eb03307a24d1318 /code/game
parenteeae23bb9a0fb0dc61044fe8214807bf0fe9f763 (diff)
downloadioquake3-aero-df97c9815e12c550276d8cff939ce993c5d2b783.tar.gz
ioquake3-aero-df97c9815e12c550276d8cff939ce993c5d2b783.zip
add s390, s390x and ia64. It builds, don't know if it runs tough.
git-svn-id: svn://svn.icculus.org/quake3/trunk@44 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game')
-rw-r--r--code/game/q_shared.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/code/game/q_shared.h b/code/game/q_shared.h
index c35c911..d16bb1d 100644
--- a/code/game/q_shared.h
+++ b/code/game/q_shared.h
@@ -260,6 +260,12 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
#define CPUSTRING "linux-ppc64"
#elif defined __powerpc__
#define CPUSTRING "linux-ppc"
+#elif defined __s390__
+#define CPUSTRING "linux-s390"
+#elif defined __s390x__
+#define CPUSTRING "linux-s390x"
+#elif defined __ia64__
+#define CPUSTRING "linux-ia64"
#else
#define CPUSTRING "linux-other"
#endif