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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-28 03:46:44 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-28 03:46:44 +0000
commit6aca16cc32a626c863ea73e392afc59b88b89edf (patch)
tree19f79d8217dbb716983c020de71dbf2dabe213bf /code/game
parent64fab6d1e5c81852878cf6d13a778fea7d071430 (diff)
downloadioquake3-aero-6aca16cc32a626c863ea73e392afc59b88b89edf.tar.gz
ioquake3-aero-6aca16cc32a626c863ea73e392afc59b88b89edf.zip
Patching from floam with some edits by myself:
I was working on a patch earlier to fix some more things up to be more modern, and I added a couple lines from that cleanup patch I showed you on irc. Some commented code was removed, some stuff was made to not be broke (old head usage), the makefile should install things better, and a a few GCC warnings were gagged. I also attempted to version it but you'll probably want to change that to whatever versioning rules you decide on using. git-svn-id: svn://svn.icculus.org/quake3/trunk@13 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game')
-rwxr-xr-xcode/game/q_shared.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/q_shared.h b/code/game/q_shared.h
index c440c3d..30862b9 100755
--- a/code/game/q_shared.h
+++ b/code/game/q_shared.h
@@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// q_shared.h -- included first by ALL program modules.
// A user mod should never modify this file
-#define Q3_VERSION "Q3 1.32b"
+#define Q3_VERSION "ioQ3 1.33"
// 1.32 released 7-10-2002
#define MAX_TEAMNAME 32