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* Fix vsprintf bug, thanks to ensiform.thilo2006-11-251-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@980 edf5b092-35ff-0310-97b2-ce42778d08ea
* Revert "fix" because it was based on wrong assumptions and actually doesn't ↵thilo2006-07-171-1/+1
| | | | | | fix anything at all. git-svn-id: svn://svn.icculus.org/quake3/trunk@817 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix wrong means of death message in server log.thilo2006-07-091-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@815 edf5b092-35ff-0310-97b2-ce42778d08ea
* - "baseq3" literal replacement patch (by Erik Auerswald) appliedthilo2006-04-262-2/+2
| | | | | | | | - Commented setting of the cl_guid cvar because md5.c is not 64-bit safe. git-svn-id: svn://svn.icculus.org/quake3/trunk@726 edf5b092-35ff-0310-97b2-ce42778d08ea
* - botlib logfile now gets stored in the fs_game directory in fs_homepath. ↵thilo2006-04-211-1/+2
| | | | | | | | | | | (patch from Erik Auerswald) - Added proper error handling when fopening qconsole.log - Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1. git-svn-id: svn://svn.icculus.org/quake3/trunk@715 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Output botlib.log in a sensible place (from Erik Auerswald)tma2006-04-141-0/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@705 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-182-4/+4
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed advertising clause from BSD license as per mailing list discussiontma2006-01-181-5/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@506 edf5b092-35ff-0310-97b2-ce42778d08ea
* msvc project files updated and moved to win32/msvcmaik2005-12-122-2047/+0
| | | | | | | temporary build dirs moved to win32/msvc/build git-svn-id: svn://svn.icculus.org/quake3/trunk@443 edf5b092-35ff-0310-97b2-ce42778d08ea
* Updated msvc project files from > Michael Zoech!zakk2005-11-041-2132/+2044
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@254 edf5b092-35ff-0310-97b2-ce42778d08ea
* * General decrufting:tma2005-10-292-6/+1
| | | | | | | | | | * Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-2950-50/+50
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* add x86_64 vm. experimental, not enabled by default. you need as for itludwig2005-10-272-0/+9
| | | | | | | to work. git-svn-id: svn://svn.icculus.org/quake3/trunk@188 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-2625-5528/+70
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed some Conscripttma2005-10-251-140/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@178 edf5b092-35ff-0310-97b2-ce42778d08ea
* Mac OS X needs Com_Memcpy and Com_Memset to be set to memcpy and memset.six2005-10-081-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@148 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed some vm build warningstma2005-10-055-7/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@140 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Most obscure bug EVAR. Seems a library that SDL depends on (specifically ↵tma2005-09-291-9/+9
| | | | | | libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g. git-svn-id: svn://svn.icculus.org/quake3/trunk@128 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Some game bug fixes from ↵tma2005-09-282-3/+28
| | | | | | http://www.quake3world.com/ubb/Forum4/HTML/006208.html git-svn-id: svn://svn.icculus.org/quake3/trunk@124 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to MinGW buildtma2005-09-261-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@117 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Some FreeBSD cleanupstma2005-09-261-2/+2
| | | | | | | * Removed the remainder of the RPM stuff from the Makefile git-svn-id: svn://svn.icculus.org/quake3/trunk@113 edf5b092-35ff-0310-97b2-ce42778d08ea
* * FreeBSD fixes/updates from Andreas Kohntma2005-09-251-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@107 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Applied ajax's cleanup patchtma2005-09-237-59/+59
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__tma2005-09-232-13/+3
| | | | | | | | * MinGW port now uses asm versions of SnapVector and ftol * Improved the handling of mangled symbols in vm_x86.c git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Port to MinGWtma2005-09-223-5/+19
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@97 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-9/+4
| | | | | | | | | | | * Fix to COM_ParseExt 1 byte overwrite bug * Fixed some missing calls to trap_FS_FCloseFile * Fixed q3msgboom and q3infoboom bugs * Fixed some qboolean type confusion * Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374 git-svn-id: svn://svn.icculus.org/quake3/trunk@95 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix crash when starting a TA CTF game with shared libs (#2367)ludwig2005-09-171-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@92 edf5b092-35ff-0310-97b2-ce42778d08ea
* Cleanups from pomac!zakk2005-09-023-2/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
* add s390, s390x and ia64. It builds, don't know if it runs tough.ludwig2005-08-311-0/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@44 edf5b092-35ff-0310-97b2-ce42778d08ea
* - add note about 64bit mods and the demoludwig2005-08-301-2/+2
| | | | | | | - fix mod functions for 64bit git-svn-id: svn://svn.icculus.org/quake3/trunk@37 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix warningludwig2005-08-301-2/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@35 edf5b092-35ff-0310-97b2-ce42778d08ea
* support for 64bit native modsludwig2005-08-301-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
* make FloatSwap less uglyludwig2005-08-301-3/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@31 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-2874-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* prepare for ppc supportludwig2005-08-281-6/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@23 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix lcc and q3asm linux buildludwig2005-08-282-3/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@18 edf5b092-35ff-0310-97b2-ce42778d08ea
* Patching from floam with some edits by myself:zakk2005-08-281-1/+1
| | | | | | | | | | | | | | I was working on a patch earlier to fix some more things up to be more modern, and I added a couple lines from that cleanup patch I showed you on irc. Some commented code was removed, some stuff was made to not be broke (old head usage), the makefile should install things better, and a a few GCC warnings were gagged. I also attempted to version it but you'll probably want to change that to whatever versioning rules you decide on using. git-svn-id: svn://svn.icculus.org/quake3/trunk@13 edf5b092-35ff-0310-97b2-ce42778d08ea
* From ludwig: This one fixes a rendering errorzakk2005-08-271-5/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@12 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-272-0/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-2674-53339/+53339
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-2674-0/+53339
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea