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* * (bug 3420) Don't respect sv_killserver unless a server is actually runningtma2007-11-231-1/+0
* * Remove all the crappy old bat/sh QVM building scriptstma2007-11-163-47/+0
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-021-1/+2
* * Merge unified-sdl to trunktma2007-09-054-37/+30
* * Merge win_net.c and unix_net.ctma2007-08-281-1/+0
* * (bug 3054) sv_killserver not being set with TA UItma2007-08-241-2/+2
* the address of 'headModelName' will always evaluate as 'true'ludwig2007-07-191-1/+1
* - tag more functions with gnu format attributeludwig2006-12-301-1/+1
* Fix remapShader command in cgame and tweak it in ui.thilo2006-05-061-1/+5
* Add string length checking to function COM_StripExtension. This fixes the R_R...thilo2006-05-062-4/+4
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-182-3/+3
* msvc project files updated and moved to win32/msvcmaik2005-12-122-1011/+0
* * General decrufting:tma2005-10-291-5/+0
* * Added STATUStma2005-10-299-9/+9
* * Moved various source files from their mod sdk locations to places moretma2005-10-263-169/+6
* * Removed some Conscripttma2005-10-251-62/+0
* * Fixed some vm build warningstma2005-10-052-33/+4
* * Applied ajax's cleanup patchtma2005-09-235-27/+27
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+1
* Cleanups from pomac!zakk2005-09-026-38/+38
* - add note about 64bit mods and the demoludwig2005-08-301-2/+2
* support for 64bit native modsludwig2005-08-301-1/+1
* remove svn:executable propertyludwig2005-08-2818-0/+0
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-4/+4
* newlines fixedzakk2005-08-2618-17595/+17595
* Itsa me, quake3io!zakk2005-08-2618-0/+17595