diff options
| author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-06 10:54:55 +0000 | 
|---|---|---|
| committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-06 10:54:55 +0000 | 
| commit | 6443a183513e98c0c0c8230c8ef542061e5b4f16 (patch) | |
| tree | e2e6dffb9997e006e919848ce51704f4c9b239b4 /code/ui | |
| parent | 63ef6a593d17f326939890f852f629b5e4744d6a (diff) | |
| download | ioquake3-aero-6443a183513e98c0c0c8230c8ef542061e5b4f16.tar.gz ioquake3-aero-6443a183513e98c0c0c8230c8ef542061e5b4f16.zip  | |
Fix remapShader command in cgame and tweak it in ui.
git-svn-id: svn://svn.icculus.org/quake3/trunk@773 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/ui')
| -rw-r--r-- | code/ui/ui_atoms.c | 6 | 
1 files changed, 5 insertions, 1 deletions
diff --git a/code/ui/ui_atoms.c b/code/ui/ui_atoms.c index 760e686..9130e33 100644 --- a/code/ui/ui_atoms.c +++ b/code/ui/ui_atoms.c @@ -345,9 +345,13 @@ qboolean UI_ConsoleCommand( int realTime ) {  		if (trap_Argc() == 4) {  			char shader1[MAX_QPATH];  			char shader2[MAX_QPATH]; +			char shader3[MAX_QPATH]; +			  			Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));  			Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); -			trap_R_RemapShader(shader1, shader2, UI_Argv(3)); +			Q_strncpyz(shader3, UI_Argv(3), sizeof(shader3)); +			 +			trap_R_RemapShader(shader1, shader2, shader3);  			return qtrue;  		}  	}  | 
