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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 17:39:14 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-23 17:39:14 +0000
commit4bfc084c4974ecff94e273a7608ebc38f1c046ab (patch)
treec22cc0f88365f625da447e3609cc1951fb7590eb /code/ui
parent4b080c5906fdb1f7ee4e7fe5fdf2375dfcdf5ff4 (diff)
downloadioquake3-aero-4bfc084c4974ecff94e273a7608ebc38f1c046ab.tar.gz
ioquake3-aero-4bfc084c4974ecff94e273a7608ebc38f1c046ab.zip
* Applied ajax's cleanup patch
git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/ui')
-rw-r--r--code/ui/ui_atoms.c2
-rw-r--r--code/ui/ui_gameinfo.c2
-rw-r--r--code/ui/ui_main.c22
-rw-r--r--code/ui/ui_players.c2
-rw-r--r--code/ui/ui_shared.c26
5 files changed, 27 insertions, 27 deletions
diff --git a/code/ui/ui_atoms.c b/code/ui/ui_atoms.c
index 359fb31..f364986 100644
--- a/code/ui/ui_atoms.c
+++ b/code/ui/ui_atoms.c
@@ -180,7 +180,7 @@ void UI_LoadBestScores(const char *map, int game) {
UI_ClearScores
===============
*/
-void UI_ClearScores() {
+void UI_ClearScores(void) {
char gameList[4096];
char *gameFile;
int i, len, count, size;
diff --git a/code/ui/ui_gameinfo.c b/code/ui/ui_gameinfo.c
index 47b2a87..65a4ed6 100644
--- a/code/ui/ui_gameinfo.c
+++ b/code/ui/ui_gameinfo.c
@@ -310,7 +310,7 @@ char *UI_GetBotInfoByName( const char *name ) {
return NULL;
}
-int UI_GetNumBots() {
+int UI_GetNumBots( void ) {
return ui_numBots;
}
diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c
index e1108b4..e707937 100644
--- a/code/ui/ui_main.c
+++ b/code/ui/ui_main.c
@@ -981,7 +981,7 @@ void UI_LoadMenus(const char *menuFile, qboolean reset) {
trap_PC_FreeSource( handle );
}
-void UI_Load() {
+void UI_Load(void) {
char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
@@ -1414,7 +1414,7 @@ static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int
#ifndef MISSIONPACK // bk001206
-static const char *UI_OpponentLeaderName() {
+static const char *UI_OpponentLeaderName(void) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
return uiInfo.teamList[i].teamMembers[0];
}
@@ -1456,14 +1456,14 @@ static const int UI_AIIndexFromName(const char *name) {
#ifndef MISSIONPACK // bk001206
-static const char *UI_OpponentLeaderHead() {
+static const char *UI_OpponentLeaderHead(void) {
const char *leader = UI_OpponentLeaderName();
return UI_AIFromName(leader);
}
#endif
#ifndef MISSIONPACK // bk001206
-static const char *UI_OpponentLeaderModel() {
+static const char *UI_OpponentLeaderModel(void) {
int i;
const char *head = UI_OpponentLeaderHead();
for (i = 0; i < uiInfo.characterCount; i++) {
@@ -2769,7 +2769,7 @@ void UI_ServersSort(int column, qboolean force) {
}
/*
-static void UI_StartSinglePlayer() {
+static void UI_StartSinglePlayer(void) {
int i,j, k, skill;
char buff[1024];
i = trap_Cvar_VariableValue( "ui_currentTier" );
@@ -2955,7 +2955,7 @@ static void UI_StartSkirmish(qboolean next) {
UI_SelectedMap(index, &actual);
if (UI_SetNextMap(actual, index)) {
} else {
- UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
+ UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
UI_MapCountByGameType(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
}
@@ -3220,8 +3220,8 @@ static void UI_RunMenuScript(char **args) {
ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
- UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
- UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
+ UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
+ UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse);
} else if (Q_stricmp(name, "resetDefaults") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
@@ -3576,12 +3576,12 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
- if (trap_FS_FOpenFile(test, 0, FS_READ)) {
+ if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
- if (trap_FS_FOpenFile(test, 0, FS_READ)) {
+ if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
return qfalse;
@@ -3592,7 +3592,7 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
UI_MapCountByTeam
==================
*/
-static int UI_HeadCountByTeam() {
+static int UI_HeadCountByTeam(void) {
static int init = 0;
int i, j, k, c, tIndex;
diff --git a/code/ui/ui_players.c b/code/ui/ui_players.c
index a40dcaa..bf636a8 100644
--- a/code/ui/ui_players.c
+++ b/code/ui/ui_players.c
@@ -907,7 +907,7 @@ UI_FileExists
static qboolean UI_FileExists(const char *filename) {
int len;
- len = trap_FS_FOpenFile( filename, 0, FS_READ );
+ len = trap_FS_FOpenFile( filename, NULL, FS_READ );
if (len>0) {
return qtrue;
}
diff --git a/code/ui/ui_shared.c b/code/ui/ui_shared.c
index 3b1fc92..db643ca 100644
--- a/code/ui/ui_shared.c
+++ b/code/ui/ui_shared.c
@@ -118,7 +118,7 @@ void UI_InitMemory( void ) {
outOfMemory = qfalse;
}
-qboolean UI_OutOfMemory() {
+qboolean UI_OutOfMemory( void ) {
return outOfMemory;
}
@@ -210,7 +210,7 @@ const char *String_Alloc(const char *p) {
return NULL;
}
-void String_Report() {
+void String_Report(void) {
float f;
Com_Printf("Memory/String Pool Info\n");
Com_Printf("----------------\n");
@@ -229,10 +229,10 @@ void String_Report() {
String_Init
=================
*/
-void String_Init() {
+void String_Init(void) {
int i;
for (i = 0; i < HASH_TABLE_SIZE; i++) {
- strHandle[i] = 0;
+ strHandle[i] = NULL;
}
strHandleCount = 0;
strPoolIndex = 0;
@@ -1032,7 +1032,7 @@ void Menus_CloseByName(const char *p) {
}
}
-void Menus_CloseAll() {
+void Menus_CloseAll(void) {
int i;
for (i = 0; i < menuCount; i++) {
Menu_RunCloseScript(&Menus[i]);
@@ -3449,7 +3449,7 @@ void Item_Bind_Paint(itemDef_t *item) {
}
}
-qboolean Display_KeyBindPending() {
+qboolean Display_KeyBindPending(void) {
return g_waitingForKey;
}
@@ -4075,7 +4075,7 @@ itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) {
return NULL;
}
-menuDef_t *Menu_GetFocused() {
+menuDef_t *Menu_GetFocused(void) {
int i;
for (i = 0; i < menuCount; i++) {
if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) {
@@ -4125,7 +4125,7 @@ void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char
}
}
-qboolean Menus_AnyFullScreenVisible() {
+qboolean Menus_AnyFullScreenVisible(void) {
int i;
for (i = 0; i < menuCount; i++) {
if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) {
@@ -5611,11 +5611,11 @@ void Menu_New(int handle) {
}
}
-int Menu_Count() {
+int Menu_Count(void) {
return menuCount;
}
-void Menu_PaintAll() {
+void Menu_PaintAll(void) {
int i;
if (captureFunc) {
captureFunc(captureData);
@@ -5631,11 +5631,11 @@ void Menu_PaintAll() {
}
}
-void Menu_Reset() {
+void Menu_Reset(void) {
menuCount = 0;
}
-displayContextDef_t *Display_GetContext() {
+displayContextDef_t *Display_GetContext(void) {
return DC;
}
@@ -5740,7 +5740,7 @@ static void Menu_CacheContents(menuDef_t *menu) {
}
-void Display_CacheAll() {
+void Display_CacheAll(void) {
int i;
for (i = 0; i < menuCount; i++) {
Menu_CacheContents(&Menus[i]);