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* Allow weapon marks on triangle meshes (default: disabled), patch by Oliver Mc...thilo2009-10-161-0/+2
* See here:zakk2009-06-131-0/+1
* * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problemstma2008-08-121-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-051-4/+6
* Another two minor clean-ups to last commit.thilo2008-04-271-1/+0
* - Implement stereo rendering with anaglyph images.thilo2008-04-271-1/+26
* * Consolidate tr_image_*.h headers into tr_local.h to more closely follow thetma2008-02-141-0/+14
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-111-3/+4
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-121-0/+1
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-101-3/+0
* - Fixed incompatibility to original VMs introduced by anisotropic filtering p...thilo2006-04-301-0/+6
* * Anisotropic texture filtering (from Echon)tma2006-04-221-0/+3
* Fix for flares. Can be enabled by setting r_flares 1thilo2006-04-201-0/+3
* * AVI video outputtma2006-01-041-1/+17
* * Replaced ALIGN macro with PADtma2005-12-051-14/+8
* Fixed Altivec-based mesh rendering.icculus2005-12-041-8/+15
* * Replaced a bunch of inline and __inline with ID_INLINEtma2005-11-041-1/+1
* * Added STATUStma2005-10-291-1/+1
* * Moved various source files from their mod sdk locations to places moretma2005-10-261-1/+1
* * Mostly selfish patch to work around what I believe is probably an nvidia an...tma2005-09-251-0/+2
* * Applied Thilo Schulz's MDR patchtma2005-09-231-3/+36
* * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__tma2005-09-231-1/+1
* Cleanups from pomac!zakk2005-09-021-2/+2
* remove svn:executable propertyludwig2005-08-281-0/+0
* newlines fixedzakk2005-08-261-1609/+1609
* Itsa me, quake3io!zakk2005-08-261-0/+1609