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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-04-22 22:14:15 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-04-22 22:14:15 +0000
commit005094d39f4371eb7fa09671ab6b067c0caf0c22 (patch)
tree3ce1bfcd93ba4324d75ee8ca149d0cf190cbe8e0 /code/renderer/tr_local.h
parent5aa090003b6c47a4d10f11975d7f22a2827956b0 (diff)
downloadioquake3-aero-005094d39f4371eb7fa09671ab6b067c0caf0c22.tar.gz
ioquake3-aero-005094d39f4371eb7fa09671ab6b067c0caf0c22.zip
* Anisotropic texture filtering (from Echon)
git-svn-id: svn://svn.icculus.org/quake3/trunk@719 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_local.h')
-rw-r--r--code/renderer/tr_local.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index 0fecbcd..6fe7ee9 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -1041,6 +1041,9 @@ extern cvar_t *r_ext_multitexture;
extern cvar_t *r_ext_compiled_vertex_array;
extern cvar_t *r_ext_texture_env_add;
+extern cvar_t *r_ext_texture_filter_anisotropic;
+extern cvar_t *r_ext_max_anisotropy;
+
extern cvar_t *r_nobind; // turns off binding to appropriate textures
extern cvar_t *r_singleShader; // make most world faces use default shader
extern cvar_t *r_roundImagesDown;