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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-04-30 14:32:56 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-04-30 14:32:56 +0000
commitb27fc8e5d87eb934a1ac50f2fae03ec19885f581 (patch)
tree09844ce201d477fb4f1e501b6c4b62a76607463c /code/renderer/tr_local.h
parent4b4572ff69c7c54f38186d344d37b28f25d47d01 (diff)
downloadioquake3-aero-b27fc8e5d87eb934a1ac50f2fae03ec19885f581.tar.gz
ioquake3-aero-b27fc8e5d87eb934a1ac50f2fae03ec19885f581.zip
- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1 git-svn-id: svn://svn.icculus.org/quake3/trunk@734 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_local.h')
-rw-r--r--code/renderer/tr_local.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index 6fe7ee9..d68e79c 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -970,6 +970,12 @@ extern trGlobals_t tr;
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
+// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
+// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
+// the glconfig_t struct.
+extern qboolean textureFilterAnisotropic;
+extern int maxAnisotropy;
+
//
// cvars