From b27fc8e5d87eb934a1ac50f2fae03ec19885f581 Mon Sep 17 00:00:00 2001 From: thilo Date: Sun, 30 Apr 2006 14:32:56 +0000 Subject: - Fixed incompatibility to original VMs introduced by anisotropic filtering patch. - Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1 git-svn-id: svn://svn.icculus.org/quake3/trunk@734 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/renderer/tr_local.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'code/renderer/tr_local.h') diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 6fe7ee9..d68e79c 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -970,6 +970,12 @@ extern trGlobals_t tr; extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init +// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms. +// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to +// the glconfig_t struct. +extern qboolean textureFilterAnisotropic; +extern int maxAnisotropy; + // // cvars -- cgit v1.2.3