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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-27 17:43:35 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-27 17:43:35 +0000
commitd64880acada0a85c768b7009cc1c1451931de12c (patch)
treef457f1c257e50e3532dda869073df8b336c84a0e /code/renderer/tr_local.h
parenta1757f0abe8b9780d4c85415bc0fc9af1af31ff2 (diff)
downloadioquake3-aero-d64880acada0a85c768b7009cc1c1451931de12c.tar.gz
ioquake3-aero-d64880acada0a85c768b7009cc1c1451931de12c.zip
Another two minor clean-ups to last commit.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1329 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_local.h')
-rw-r--r--code/renderer/tr_local.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index d55c4d2..52a9e37 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -1005,7 +1005,6 @@ extern cvar_t *r_stereoSeparation; // separation of cameras for stereo renderi
extern cvar_t *r_stencilbits; // number of desired stencil bits
extern cvar_t *r_depthbits; // number of desired depth bits
extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
-extern cvar_t *r_stereo; // desired pixelformat stereo flag
extern cvar_t *r_texturebits; // number of desired texture bits
// 0 = use framebuffer depth
// 16 = use 16-bit textures