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| author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-27 17:43:35 +0000 | 
|---|---|---|
| committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-27 17:43:35 +0000 | 
| commit | d64880acada0a85c768b7009cc1c1451931de12c (patch) | |
| tree | f457f1c257e50e3532dda869073df8b336c84a0e | |
| parent | a1757f0abe8b9780d4c85415bc0fc9af1af31ff2 (diff) | |
| download | ioquake3-aero-d64880acada0a85c768b7009cc1c1451931de12c.tar.gz ioquake3-aero-d64880acada0a85c768b7009cc1c1451931de12c.zip  | |
Another two minor clean-ups to last commit.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1329 edf5b092-35ff-0310-97b2-ce42778d08ea
| -rw-r--r-- | code/renderer/tr_cmds.c | 6 | ||||
| -rw-r--r-- | code/renderer/tr_local.h | 1 | 
2 files changed, 2 insertions, 5 deletions
diff --git a/code/renderer/tr_cmds.c b/code/renderer/tr_cmds.c index 5d6011e..8cd6ccb 100644 --- a/code/renderer/tr_cmds.c +++ b/code/renderer/tr_cmds.c @@ -486,11 +486,9 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {  		{  			cmd->commandId = RC_DRAW_BUFFER; -			if(stereoFrame == STEREO_CENTER && r_anaglyphMode->modified) +			if(r_anaglyphMode->modified)  			{ -				if(!r_anaglyphMode->integer) -					qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - +				qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);  				r_anaglyphMode->modified = qfalse;  			} diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index d55c4d2..52a9e37 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -1005,7 +1005,6 @@ extern cvar_t	*r_stereoSeparation;			// separation of cameras for stereo renderi  extern cvar_t	*r_stencilbits;			// number of desired stencil bits  extern cvar_t	*r_depthbits;			// number of desired depth bits  extern cvar_t	*r_colorbits;			// number of desired color bits, only relevant for fullscreen -extern cvar_t	*r_stereo;				// desired pixelformat stereo flag  extern cvar_t	*r_texturebits;			// number of desired texture bits  										// 0 = use framebuffer depth  										// 16 = use 16-bit textures  | 
