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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-12 19:34:43 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-12 19:34:43 +0000
commit3e8b6511c08ad62b03d50d3a3147ba17bfcedce5 (patch)
tree5765df4b3604f6cd342381527fc5f3987a598a41 /code/renderer/tr_local.h
parent6de20d7f8a60ca52aa7c0ac5e0651e8dd6b03765 (diff)
downloadioquake3-aero-3e8b6511c08ad62b03d50d3a3147ba17bfcedce5.tar.gz
ioquake3-aero-3e8b6511c08ad62b03d50d3a3147ba17bfcedce5.zip
* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
and you're using an nVidia graphics card, make sure your 'conformant texture clamp' setting is set to on for ioq3) git-svn-id: svn://svn.icculus.org/quake3/trunk@1445 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_local.h')
-rw-r--r--code/renderer/tr_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index 0da894e..897d54b 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -103,7 +103,7 @@ typedef struct image_s {
qboolean mipmap;
qboolean allowPicmip;
- int wrapClampMode; // GL_CLAMP or GL_REPEAT
+ int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT
struct image_s* next;
} image_t;