From 3e8b6511c08ad62b03d50d3a3147ba17bfcedce5 Mon Sep 17 00:00:00 2001 From: tma Date: Tue, 12 Aug 2008 19:34:43 +0000 Subject: * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems and you're using an nVidia graphics card, make sure your 'conformant texture clamp' setting is set to on for ioq3) git-svn-id: svn://svn.icculus.org/quake3/trunk@1445 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/renderer/tr_local.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'code/renderer/tr_local.h') diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 0da894e..897d54b 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -103,7 +103,7 @@ typedef struct image_s { qboolean mipmap; qboolean allowPicmip; - int wrapClampMode; // GL_CLAMP or GL_REPEAT + int wrapClampMode; // GL_CLAMP_TO_EDGE or GL_REPEAT struct image_s* next; } image_t; -- cgit v1.2.3