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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-25 19:54:31 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-25 19:54:31 +0000
commit6f6a6d0e4d64c69e56082d82c12c0cee7155f43c (patch)
treec90893d0418f6d12dfc54660d26a846b8e4d02a8 /code/renderer/tr_local.h
parentfbe63afdd0785b5a5813453800a581c166112328 (diff)
downloadioquake3-aero-6f6a6d0e4d64c69e56082d82c12c0cee7155f43c.tar.gz
ioquake3-aero-6f6a6d0e4d64c69e56082d82c12c0cee7155f43c.zip
* Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug
git-svn-id: svn://svn.icculus.org/quake3/trunk@103 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_local.h')
-rw-r--r--code/renderer/tr_local.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index e29feba..e9de83a 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -1091,6 +1091,8 @@ extern cvar_t *r_debugSort;
extern cvar_t *r_printShaders;
extern cvar_t *r_saveFontData;
+extern cvar_t *r_GLlibCoolDownMsec;
+
//====================================================================
float R_NoiseGet4f( float x, float y, float z, float t );