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* - tag more functions with gnu format attributeludwig2006-12-301-1/+1
* Remove unnecessary hack. Thanks to ensiform.thilo2006-11-251-2/+0
* Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/...thilo2006-07-061-2/+2
* Added return; statement so it doesn't complain when it receives a remapShader...thilo2006-05-061-0/+2
* Fix remapShader command in cgame and tweak it in ui.thilo2006-05-061-3/+13
* Add string length checking to function COM_StripExtension. This fixes the R_R...thilo2006-05-061-3/+3
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-182-3/+3
* msvc project files updated and moved to win32/msvcmaik2005-12-122-1164/+0
* * Tidy-up of q_platform.htma2005-11-061-1/+1
* * Patch from AJ <anthonyj@planetquake.com> which replaces a bunch of hard codedtma2005-11-051-10/+10
* Updated msvc project files from > Michael Zoech!zakk2005-11-041-1221/+1161
* * General decrufting:tma2005-10-292-8/+0
* * Added STATUStma2005-10-2923-23/+23
* * Moved various source files from their mod sdk locations to places moretma2005-10-262-231/+2
* * Removed some Conscripttma2005-10-251-138/+0
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2401tma2005-10-231-10/+8
* * Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208....tma2005-09-281-1/+1
* * Applied ajax's cleanup patchtma2005-09-233-10/+10
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+1
* Cleanups from pomac!zakk2005-09-025-24/+24
* - add note about 64bit mods and the demoludwig2005-08-301-2/+2
* support for 64bit native modsludwig2005-08-302-3/+3
* remove svn:executable propertyludwig2005-08-2835-0/+0
* newlines fixedzakk2005-08-2635-29735/+29735
* Itsa me, quake3io!zakk2005-08-2635-0/+29735