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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-06 00:29:59 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-06 00:29:59 +0000 |
commit | c613485929e503ef9b71bdc226e9b504f3640e03 (patch) | |
tree | dd75a3f30a3597c25b0bbde33f9ce84ed8eae7ba /code/cgame | |
parent | c322f59e69a690e99e69114d4207ce0e7f261a3a (diff) | |
download | ioquake3-aero-c613485929e503ef9b71bdc226e9b504f3640e03.tar.gz ioquake3-aero-c613485929e503ef9b71bdc226e9b504f3640e03.zip |
* Tidy-up of q_platform.h
* Introduced Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN #defines
* Changed some stricmp to Q_stricmp so that #define stricmp strcasecmp could be
removed
git-svn-id: svn://svn.icculus.org/quake3/trunk@287 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame')
-rw-r--r-- | code/cgame/cg_particles.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/cgame/cg_particles.c b/code/cgame/cg_particles.c index 59d8ddc..72c077f 100644 --- a/code/cgame/cg_particles.c +++ b/code/cgame/cg_particles.c @@ -1252,7 +1252,7 @@ void CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duratio // find the animation string for (anim=0; shaderAnimNames[anim]; anim++) { - if (!stricmp( animStr, shaderAnimNames[anim] )) + if (!Q_stricmp( animStr, shaderAnimNames[anim] )) break; } if (!shaderAnimNames[anim]) { |