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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-06 00:29:59 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-06 00:29:59 +0000
commitc613485929e503ef9b71bdc226e9b504f3640e03 (patch)
treedd75a3f30a3597c25b0bbde33f9ce84ed8eae7ba /code/cgame
parentc322f59e69a690e99e69114d4207ce0e7f261a3a (diff)
downloadioquake3-aero-c613485929e503ef9b71bdc226e9b504f3640e03.tar.gz
ioquake3-aero-c613485929e503ef9b71bdc226e9b504f3640e03.zip
* Tidy-up of q_platform.h
* Introduced Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN #defines * Changed some stricmp to Q_stricmp so that #define stricmp strcasecmp could be removed git-svn-id: svn://svn.icculus.org/quake3/trunk@287 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame')
-rw-r--r--code/cgame/cg_particles.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/cgame/cg_particles.c b/code/cgame/cg_particles.c
index 59d8ddc..72c077f 100644
--- a/code/cgame/cg_particles.c
+++ b/code/cgame/cg_particles.c
@@ -1252,7 +1252,7 @@ void CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duratio
// find the animation string
for (anim=0; shaderAnimNames[anim]; anim++) {
- if (!stricmp( animStr, shaderAnimNames[anim] ))
+ if (!Q_stricmp( animStr, shaderAnimNames[anim] ))
break;
}
if (!shaderAnimNames[anim]) {