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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 20:30:17 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 20:30:17 +0000
commitc3f255e38a077ac61bed4e2a1cec41ea05ca26a0 (patch)
tree5f95d0afa9208cf2e964565b7065d3f014a553c2 /code/cgame
parentcb550ebf221dbdf9d341b3f69b132088eb827304 (diff)
downloadioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.tar.gz
ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.zip
support for 64bit native mods
git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame')
-rw-r--r--code/cgame/cg_main.c2
-rw-r--r--code/cgame/cg_syscalls.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/code/cgame/cg_main.c b/code/cgame/cg_main.c
index 7212996..f8d423c 100644
--- a/code/cgame/cg_main.c
+++ b/code/cgame/cg_main.c
@@ -43,7 +43,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
switch ( command ) {
case CG_INIT:
diff --git a/code/cgame/cg_syscalls.c b/code/cgame/cg_syscalls.c
index c7ad938..3c1efa0 100644
--- a/code/cgame/cg_syscalls.c
+++ b/code/cgame/cg_syscalls.c
@@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
-static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
+static long (QDECL *syscall)( int arg, ... ) = (long (QDECL *)( int, ...))-1;
-void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
+void dllEntry( long (QDECL *syscallptr)( int arg,... ) ) {
syscall = syscallptr;
}