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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-28 23:18:34 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-28 23:18:34 +0000 |
commit | 746565c9294796e5b803b7c3838dc2ec574b0f16 (patch) | |
tree | fb9729922f66155e997f8eb3fad815c87812c3bf /code/cgame | |
parent | ec912002d3f75729c627cf467903c4607a529495 (diff) | |
download | ioquake3-aero-746565c9294796e5b803b7c3838dc2ec574b0f16.tar.gz ioquake3-aero-746565c9294796e5b803b7c3838dc2ec574b0f16.zip |
* Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html
git-svn-id: svn://svn.icculus.org/quake3/trunk@124 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame')
-rw-r--r-- | code/cgame/cg_servercmds.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/cgame/cg_servercmds.c b/code/cgame/cg_servercmds.c index 6558d2f..94ad2ad 100644 --- a/code/cgame/cg_servercmds.c +++ b/code/cgame/cg_servercmds.c @@ -323,7 +323,7 @@ static void CG_ConfigStringModified( void ) { cg.intermissionStarted = atoi( str ); } else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) { cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str ); - } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) { + } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) { if ( str[0] != '*' ) { // player specific sounds don't register here cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse ); } |