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* * rewrite of the win32 dedicated console:tjw2007-09-151-1/+1
* * Merge unified-sdl to trunktma2007-09-056-30/+15
* * (bug 3066) rcon rate-limiting was not compatible with the eventual tjw2007-05-101-1/+1
* * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if theytjw2007-04-051-1/+2
* * (bug 3027) don't trust the "ip" value in the userinfo string since a clienttjw2007-02-141-16/+32
* * (bug 3014) my revision 935 broke the sending of the kick/clientkick messagetjw2007-02-011-2/+3
* - Fix loads of format string bugsthilo2007-01-242-11/+11
* fix buffer overflow and format string bug in auth server responseludwig2006-12-311-5/+2
* - tag more functions with gnu format attributeludwig2006-12-302-3/+3
* * (bug 2784) help to prevent reliable command overflow in cases when a slowtjw2006-10-134-34/+90
* * add cURL support for HTTP/FTP downloading (bug 2661)tjw2006-09-112-2/+8
* Correctly handle 0 timescalethilo2006-08-261-0/+7
* A few more timescale influences addedthilo2006-08-261-3/+3
* - compensate sv_fps for timescale value.thilo2006-08-262-7/+6
* Fix 100% CPU usage on idle dedicated servers.thilo2006-08-181-1/+9
* * qvm files no longer installed by "make copyfiles"tma2006-08-131-2/+2
* * sv_minRate (from R1CH)tma2006-06-175-0/+16
* Fixed missing initialization of idPack and missionPack variables which may re...thilo2006-05-151-1/+1
* Fix bug that permits download of arbitrary files from a download enabled serv...thilo2006-05-081-7/+45
* - Added SV_Shutdown to Linux signal handler to ensure that clients don't hang...thilo2006-05-041-1/+1
* - Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup ...thilo2006-05-021-6/+23
* Fix "Net_CompareAdr: Bad address type" error message when starting a new map ...thilo2006-05-021-1/+1
* * Yet another tweak to the long server uptime bug fixtma2006-04-281-1/+1
* Replaced various "baseq3" strings with the centrally defined BASEGAME macro.thilo2006-04-261-1/+1
* * Fix to a bug introduced by the fix to the long server uptime bugtma2006-04-221-1/+1
* * Fix to bug involving the port value of master server heartbeats (from Thilotma2006-04-141-1/+1
* * Displace the '\n's passed to SV_Shutdowntma2006-02-282-2/+2
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-232-3/+3
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-1/+1
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
* * General decrufting:tma2005-10-291-1/+1
* * Added STATUStma2005-10-2911-11/+11
* * Deleted code/unix/vm_x86.c - wtf was that about anyway?tma2005-10-291-4/+0
* * Compiler warning fix from ankontma2005-10-281-2/+0
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454tma2005-10-284-1/+27
* * Moved various source files from their mod sdk locations to places moretma2005-10-264-4/+4
* * Cap the maximum snaps a client can request at the server framerate rathertma2005-10-191-2/+2
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+8
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-176-13/+21
* https://bugzilla.icculus.org/show_bug.cgi?id=2356zakk2005-09-011-0/+9
* First diff from Andreas Schneider:zakk2005-08-311-1/+1
* support for 64bit native modsludwig2005-08-301-10/+1
* remove svn:executable propertyludwig2005-08-2811-0/+0
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-281-4/+1
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-272-6/+10
* newlines fixedzakk2005-08-2611-8980/+8980
* Itsa me, quake3io!zakk2005-08-2611-0/+8980