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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 20:30:17 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 20:30:17 +0000
commitc3f255e38a077ac61bed4e2a1cec41ea05ca26a0 (patch)
tree5f95d0afa9208cf2e964565b7065d3f014a553c2 /code/server
parentcb550ebf221dbdf9d341b3f69b132088eb827304 (diff)
downloadioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.tar.gz
ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.zip
support for 64bit native mods
git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server')
-rw-r--r--code/server/sv_game.c11
1 files changed, 1 insertions, 10 deletions
diff --git a/code/server/sv_game.c b/code/server/sv_game.c
index 6c1faf8..f921226 100644
--- a/code/server/sv_game.c
+++ b/code/server/sv_game.c
@@ -305,16 +305,7 @@ SV_GameSystemCalls
The module is making a system call
====================
*/
-//rcg010207 - see my comments in VM_DllSyscall(), in qcommon/vm.c ...
-#if ((defined __linux__) && (defined __powerpc__))
-#define VMA(x) ((void *) args[x])
-#else
-#define VMA(x) VM_ArgPtr(args[x])
-#endif
-
-#define VMF(x) ((float *)args)[x]
-
-int SV_GameSystemCalls( int *args ) {
+long SV_GameSystemCalls( long *args ) {
switch( args[0] ) {
case G_PRINT:
Com_Printf( "%s", VMA(1) );