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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-30 20:30:17 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-30 20:30:17 +0000 |
commit | c3f255e38a077ac61bed4e2a1cec41ea05ca26a0 (patch) | |
tree | 5f95d0afa9208cf2e964565b7065d3f014a553c2 /code/server | |
parent | cb550ebf221dbdf9d341b3f69b132088eb827304 (diff) | |
download | ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.tar.gz ioquake3-aero-c3f255e38a077ac61bed4e2a1cec41ea05ca26a0.zip |
support for 64bit native mods
git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server')
-rw-r--r-- | code/server/sv_game.c | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/code/server/sv_game.c b/code/server/sv_game.c index 6c1faf8..f921226 100644 --- a/code/server/sv_game.c +++ b/code/server/sv_game.c @@ -305,16 +305,7 @@ SV_GameSystemCalls The module is making a system call ==================== */ -//rcg010207 - see my comments in VM_DllSyscall(), in qcommon/vm.c ... -#if ((defined __linux__) && (defined __powerpc__)) -#define VMA(x) ((void *) args[x]) -#else -#define VMA(x) VM_ArgPtr(args[x]) -#endif - -#define VMF(x) ((float *)args)[x] - -int SV_GameSystemCalls( int *args ) { +long SV_GameSystemCalls( long *args ) { switch( args[0] ) { case G_PRINT: Com_Printf( "%s", VMA(1) ); |