From c3f255e38a077ac61bed4e2a1cec41ea05ca26a0 Mon Sep 17 00:00:00 2001 From: ludwig Date: Tue, 30 Aug 2005 20:30:17 +0000 Subject: support for 64bit native mods git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/server/sv_game.c | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'code/server') diff --git a/code/server/sv_game.c b/code/server/sv_game.c index 6c1faf8..f921226 100644 --- a/code/server/sv_game.c +++ b/code/server/sv_game.c @@ -305,16 +305,7 @@ SV_GameSystemCalls The module is making a system call ==================== */ -//rcg010207 - see my comments in VM_DllSyscall(), in qcommon/vm.c ... -#if ((defined __linux__) && (defined __powerpc__)) -#define VMA(x) ((void *) args[x]) -#else -#define VMA(x) VM_ArgPtr(args[x]) -#endif - -#define VMF(x) ((float *)args)[x] - -int SV_GameSystemCalls( int *args ) { +long SV_GameSystemCalls( long *args ) { switch( args[0] ) { case G_PRINT: Com_Printf( "%s", VMA(1) ); -- cgit v1.2.3