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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-18 19:07:23 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-18 19:07:23 +0000 |
commit | c9d6b2beb19f80e43fec9aa61d80cc8a62233c33 (patch) | |
tree | 2f6ce39235e215b3905fe4c4f0f8651a6e6793df /code/server | |
parent | e89fbb8fbef8c74d202565c100ff57b04f1a60dc (diff) | |
download | ioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.tar.gz ioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.zip |
- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server')
-rw-r--r-- | code/server/sv_game.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/server/sv_game.c b/code/server/sv_game.c index ba50fbb..f1fee90 100644 --- a/code/server/sv_game.c +++ b/code/server/sv_game.c @@ -305,7 +305,7 @@ SV_GameSystemCalls The module is making a system call ==================== */ -long SV_GameSystemCalls( long *args ) { +intptr_t SV_GameSystemCalls( intptr_t *args ) { switch( args[0] ) { case G_PRINT: Com_Printf( "%s", VMA(1) ); |