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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-18 19:07:23 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-18 19:07:23 +0000
commitc9d6b2beb19f80e43fec9aa61d80cc8a62233c33 (patch)
tree2f6ce39235e215b3905fe4c4f0f8651a6e6793df /code/server
parente89fbb8fbef8c74d202565c100ff57b04f1a60dc (diff)
downloadioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.tar.gz
ioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.zip
- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server')
-rw-r--r--code/server/sv_game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/server/sv_game.c b/code/server/sv_game.c
index ba50fbb..f1fee90 100644
--- a/code/server/sv_game.c
+++ b/code/server/sv_game.c
@@ -305,7 +305,7 @@ SV_GameSystemCalls
The module is making a system call
====================
*/
-long SV_GameSystemCalls( long *args ) {
+intptr_t SV_GameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case G_PRINT:
Com_Printf( "%s", VMA(1) );