From c9d6b2beb19f80e43fec9aa61d80cc8a62233c33 Mon Sep 17 00:00:00 2001 From: ludwig Date: Sat, 18 Feb 2006 19:07:23 +0000 Subject: - change long to intptr_t for 64bit windows compatability - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/server/sv_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'code/server') diff --git a/code/server/sv_game.c b/code/server/sv_game.c index ba50fbb..f1fee90 100644 --- a/code/server/sv_game.c +++ b/code/server/sv_game.c @@ -305,7 +305,7 @@ SV_GameSystemCalls The module is making a system call ==================== */ -long SV_GameSystemCalls( long *args ) { +intptr_t SV_GameSystemCalls( intptr_t *args ) { switch( args[0] ) { case G_PRINT: Com_Printf( "%s", VMA(1) ); -- cgit v1.2.3