diff options
author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-18 19:07:23 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-18 19:07:23 +0000 |
commit | c9d6b2beb19f80e43fec9aa61d80cc8a62233c33 (patch) | |
tree | 2f6ce39235e215b3905fe4c4f0f8651a6e6793df | |
parent | e89fbb8fbef8c74d202565c100ff57b04f1a60dc (diff) | |
download | ioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.tar.gz ioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.zip |
- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | README | 14 | ||||
-rw-r--r-- | code/cgame/cg_main.c | 2 | ||||
-rw-r--r-- | code/cgame/cg_syscalls.c | 4 | ||||
-rw-r--r-- | code/client/cl_cgame.c | 2 | ||||
-rw-r--r-- | code/client/cl_ui.c | 2 | ||||
-rw-r--r-- | code/game/g_main.c | 4 | ||||
-rw-r--r-- | code/game/g_syscalls.c | 4 | ||||
-rw-r--r-- | code/q3_ui/ui_main.c | 2 | ||||
-rw-r--r-- | code/qcommon/common.c | 6 | ||||
-rw-r--r-- | code/qcommon/q_shared.h | 6 | ||||
-rw-r--r-- | code/qcommon/qcommon.h | 16 | ||||
-rw-r--r-- | code/qcommon/vm.c | 26 | ||||
-rw-r--r-- | code/qcommon/vm_interpreted.c | 8 | ||||
-rw-r--r-- | code/qcommon/vm_local.h | 5 | ||||
-rw-r--r-- | code/qcommon/vm_x86.c | 2 | ||||
-rw-r--r-- | code/server/sv_game.c | 2 | ||||
-rw-r--r-- | code/ui/ui_main.c | 2 | ||||
-rw-r--r-- | code/ui/ui_syscalls.c | 4 | ||||
-rw-r--r-- | code/unix/unix_main.c | 6 | ||||
-rw-r--r-- | code/win32/win_main.c | 10 |
20 files changed, 71 insertions, 56 deletions
@@ -148,10 +148,18 @@ Using Demo Data Files If you wish to compile external mods as shared libraries on a 64bit platform, and the mod source is derived from the id Q3 SDK, you will need to modify the interface code a little. Open the files ending in _syscalls.c and change - every instance of int to long in the declaration of the syscall function + every instance of int to intptr_t in the declaration of the syscall function pointer and the dllEntry function. Also find the vmMain function for each - module (usually in cg_main.c g_main.c etc.) and similarly replace every - instance of int in the prototype with long. + module (usually in cg_main.c g_main.c etc.) and similarly replace the return + value in the prototype with intptr_t (arg0, arg1, ...stay int). + + Add the following code snippet to q_shared.h: + + #ifdef Q3_VM + typedef int intptr_t; + #else + #include <stdint.h> + #endif Note if you simply wish to run mods on a 64bit platform you do not need to recompile anything since by default Q3 uses a virtual machine system. diff --git a/code/cgame/cg_main.c b/code/cgame/cg_main.c index b4c3e13..bfb111c 100644 --- a/code/cgame/cg_main.c +++ b/code/cgame/cg_main.c @@ -43,7 +43,7 @@ This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) { +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case CG_INIT: diff --git a/code/cgame/cg_syscalls.c b/code/cgame/cg_syscalls.c index a997878..758d1b4 100644 --- a/code/cgame/cg_syscalls.c +++ b/code/cgame/cg_syscalls.c @@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "cg_local.h" -static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1; +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; -void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) { +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c index ed59b88..10deeff 100644 --- a/code/client/cl_cgame.c +++ b/code/client/cl_cgame.c @@ -412,7 +412,7 @@ CL_CgameSystemCalls The cgame module is making a system call ==================== */ -long CL_CgameSystemCalls( long *args ) { +intptr_t CL_CgameSystemCalls( intptr_t *args ) { switch( args[0] ) { case CG_PRINT: Com_Printf( "%s", VMA(1) ); diff --git a/code/client/cl_ui.c b/code/client/cl_ui.c index efbc188..e460b60 100644 --- a/code/client/cl_ui.c +++ b/code/client/cl_ui.c @@ -764,7 +764,7 @@ CL_UISystemCalls The ui module is making a system call ==================== */ -long CL_UISystemCalls( long *args ) { +intptr_t CL_UISystemCalls( intptr_t *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); diff --git a/code/game/g_main.c b/code/game/g_main.c index a8819ff..62f3e86 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -200,7 +200,7 @@ This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) { +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case GAME_INIT: G_InitGame( arg0, arg1, arg2 ); @@ -209,7 +209,7 @@ long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4 G_ShutdownGame( arg0 ); return 0; case GAME_CLIENT_CONNECT: - return (long)ClientConnect( arg0, arg1, arg2 ); + return (intptr_t)ClientConnect( arg0, arg1, arg2 ); case GAME_CLIENT_THINK: ClientThink( arg0 ); return 0; diff --git a/code/game/g_syscalls.c b/code/game/g_syscalls.c index 647cc06..d82be06 100644 --- a/code/game/g_syscalls.c +++ b/code/game/g_syscalls.c @@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #error "Do not use in VM build" #endif -static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1; +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; -void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) { +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } diff --git a/code/q3_ui/ui_main.c b/code/q3_ui/ui_main.c index 7a36e04..9327617 100644 --- a/code/q3_ui/ui_main.c +++ b/code/q3_ui/ui_main.c @@ -40,7 +40,7 @@ This is the only way control passes into the module. This must be the very first function compiled into the .qvm file ================ */ -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) { +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case UI_GETAPIVERSION: return UI_API_VERSION; diff --git a/code/qcommon/common.c b/code/qcommon/common.c index 7848dee..a464125 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -928,7 +928,7 @@ void *Z_TagMalloc( int size, int tag ) { // size += sizeof(memblock_t); // account for size of block header size += 4; // space for memory trash tester - size = PAD(size, sizeof(long)); // align to 32/64 bit boundary + size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary base = rover = zone->rover; start = base->prev; @@ -1530,7 +1530,7 @@ void Com_InitHunkMemory( void ) { Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) ); } // cacheline align - s_hunkData = (byte *) ( ( (long)s_hunkData + 31 ) & ~31 ); + s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 ); Hunk_Clear(); Cmd_AddCommand( "meminfo", Com_Meminfo_f ); @@ -1750,7 +1750,7 @@ void *Hunk_AllocateTempMemory( int size ) { Hunk_SwapBanks(); - size = PAD(size, sizeof(long)) + sizeof( hunkHeader_t ); + size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t ); if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) { Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size ); diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h index 6e55a4d..ec1df78 100644 --- a/code/qcommon/q_shared.h +++ b/code/qcommon/q_shared.h @@ -102,6 +102,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA //============================================================= +#ifdef Q3_VM +typedef int intptr_t; +#else +#include <inttypes.h> +#endif + typedef unsigned char byte; typedef enum {qfalse, qtrue} qboolean; diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h index 21c74e9..5de428f 100644 --- a/code/qcommon/qcommon.h +++ b/code/qcommon/qcommon.h @@ -317,7 +317,7 @@ typedef enum { } sharedTraps_t; void VM_Init( void ); -vm_t *VM_Create( const char *module, long (*systemCalls)(long *), +vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *), vmInterpret_t interpret ); // module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm" @@ -325,18 +325,18 @@ void VM_Free( vm_t *vm ); void VM_Clear(void); vm_t *VM_Restart( vm_t *vm ); -long QDECL VM_Call( vm_t *vm, long callNum, ... ); +intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... ); void VM_Debug( int level ); -void *VM_ArgPtr( long intValue ); -void *VM_ExplicitArgPtr( vm_t *vm, long intValue ); +void *VM_ArgPtr( intptr_t intValue ); +void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ); #define VMA(x) VM_ArgPtr(args[x]) -static ID_INLINE float _vmf(long x) +static ID_INLINE float _vmf(intptr_t x) { union { - long l; + intptr_t l; float f; } t; t.l = x; @@ -963,8 +963,8 @@ void Sys_Init (void); // general development dll loading for virtual machine testing // fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time -void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...), - long (QDECL *systemcalls)(long, ...) ); +void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...), + intptr_t (QDECL *systemcalls)(intptr_t, ...) ); void Sys_UnloadDll( void *dllHandle ); void Sys_UnloadGame( void ); diff --git a/code/qcommon/vm.c b/code/qcommon/vm.c index d241af8..ed38ad0 100644 --- a/code/qcommon/vm.c +++ b/code/qcommon/vm.c @@ -329,10 +329,10 @@ Dlls will call this directly ============ */ -long QDECL VM_DllSyscall( long arg, ... ) { +intptr_t QDECL VM_DllSyscall( intptr_t arg, ... ) { #if !id386 // rcg010206 - see commentary above - long args[16]; + intptr_t args[16]; int i; va_list ap; @@ -340,7 +340,7 @@ long QDECL VM_DllSyscall( long arg, ... ) { va_start(ap, arg); for (i = 1; i < sizeof (args) / sizeof (args[i]); i++) - args[i] = va_arg(ap, long); + args[i] = va_arg(ap, intptr_t); va_end(ap); return currentVM->systemCall( args ); @@ -471,7 +471,7 @@ vm_t *VM_Restart( vm_t *vm ) { // DLL's can't be restarted in place if ( vm->dllHandle ) { char name[MAX_QPATH]; - long (*systemCall)( long *parms ); + intptr_t (*systemCall)( intptr_t *parms ); systemCall = vm->systemCall; Q_strncpyz( name, vm->name, sizeof( name ) ); @@ -507,7 +507,7 @@ it will attempt to load as a system dll #define STACK_SIZE 0x20000 -vm_t *VM_Create( const char *module, long (*systemCalls)(long *), +vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *), vmInterpret_t interpret ) { vm_t *vm; vmHeader_t *header; @@ -648,7 +648,7 @@ void VM_Clear(void) { lastVM = NULL; } -void *VM_ArgPtr( long intValue ) { +void *VM_ArgPtr( intptr_t intValue ) { if ( !intValue ) { return NULL; } @@ -664,7 +664,7 @@ void *VM_ArgPtr( long intValue ) { } } -void *VM_ExplicitArgPtr( vm_t *vm, long intValue ) { +void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ) { if ( !intValue ) { return NULL; } @@ -709,9 +709,9 @@ locals from sp #define MAX_STACK 256 #define STACK_MASK (MAX_STACK-1) -long QDECL VM_Call( vm_t *vm, long callnum, ... ) { +intptr_t QDECL VM_Call( vm_t *vm, int callnum, ... ) { vm_t *oldVM; - int r; + intptr_t r; int i; if ( !vm ) { @@ -729,11 +729,11 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) { // if we have a dll loaded, call it directly if ( vm->entryPoint ) { //rcg010207 - see dissertation at top of VM_DllSyscall() in this file. - long args[10]; + int args[10]; va_list ap; va_start(ap, callnum); for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) { - args[i] = va_arg(ap, long); + args[i] = va_arg(ap, int); } va_end(ap); @@ -758,7 +758,7 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) { a.callnum = callnum; va_start(ap, callnum); for (i = 0; i < sizeof (a.args) / sizeof (a.args[0]); i++) { - a.args[i] = va_arg(ap, long); + a.args[i] = va_arg(ap, int); } va_end(ap); #ifndef NO_VM_COMPILED @@ -886,6 +886,6 @@ void VM_LogSyscalls( int *args ) { f = fopen("syscalls.log", "w" ); } callnum++; - fprintf(f, "%i: %li (%i) = %i %i %i %i\n", callnum, (long)(args - (int *)currentVM->dataBase), + fprintf(f, "%i: %"PRIiPTR" (%i) = %i %i %i %i\n", callnum, (intptr_t)(args - (int *)currentVM->dataBase), args[0], args[1], args[2], args[3], args[4] ); } diff --git a/code/qcommon/vm_interpreted.c b/code/qcommon/vm_interpreted.c index 4a9ff5b..12fcfae 100644 --- a/code/qcommon/vm_interpreted.c +++ b/code/qcommon/vm_interpreted.c @@ -493,7 +493,7 @@ nextInstruction2: src = (int *)&image[ r0&dataMask ]; dest = (int *)&image[ r1&dataMask ]; - if ( ( (long)src | (long)dest | count ) & 3 ) { + if ( ( (intptr_t)src | (intptr_t)dest | count ) & 3 ) { // happens in westernq3 Com_Printf( S_COLOR_YELLOW "Warning: OP_BLOCK_COPY not dword aligned\n"); } @@ -534,16 +534,16 @@ nextInstruction2: //VM_LogSyscalls( (int *)&image[ programStack + 4 ] ); { - long* argptr = (long *)&image[ programStack + 4 ]; + intptr_t* argptr = (intptr_t *)&image[ programStack + 4 ]; #if __WORDSIZE == 64 // the vm has ints on the stack, we expect // longs so we have to convert it - long argarr[16]; + intptr_t argarr[16]; int i; for (i = 0; i < 16; ++i) { argarr[i] = *(int*)&image[ programStack + 4 + 4*i ]; - argptr = argarr; } + argptr = argarr; #endif r = vm->systemCall( argptr ); } diff --git a/code/qcommon/vm_local.h b/code/qcommon/vm_local.h index a3d5caa..24f996a 100644 --- a/code/qcommon/vm_local.h +++ b/code/qcommon/vm_local.h @@ -127,7 +127,7 @@ struct vm_s { // DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES // USED BY THE ASM CODE int programStack; // the vm may be recursively entered - long (*systemCall)( long *parms ); + intptr_t (*systemCall)( intptr_t *parms ); //------------------------------------ @@ -135,7 +135,8 @@ struct vm_s { // for dynamic linked modules void *dllHandle; - long (QDECL *entryPoint)( long callNum, ... ); + intptr_t (QDECL *entryPoint)( int callNum, ... ); + void (*destroy)(vm_t* self); // for interpreted modules qboolean currentlyInterpreting; diff --git a/code/qcommon/vm_x86.c b/code/qcommon/vm_x86.c index 79074d9..f9677e9 100644 --- a/code/qcommon/vm_x86.c +++ b/code/qcommon/vm_x86.c @@ -192,7 +192,7 @@ void callAsmCall(void) currentVM->programStack = callProgramStack - 4; *(int *)((byte *)currentVM->dataBase + callProgramStack + 4) = callSyscallNum; //VM_LogSyscalls((int *)((byte *)currentVM->dataBase + callProgramStack + 4) ); - *(callOpStack2+1) = currentVM->systemCall( (long *)((byte *)currentVM->dataBase + callProgramStack + 4) ); + *(callOpStack2+1) = currentVM->systemCall( (intptr_t *)((byte *)currentVM->dataBase + callProgramStack + 4) ); currentVM = savedVM; } diff --git a/code/server/sv_game.c b/code/server/sv_game.c index ba50fbb..f1fee90 100644 --- a/code/server/sv_game.c +++ b/code/server/sv_game.c @@ -305,7 +305,7 @@ SV_GameSystemCalls The module is making a system call ==================== */ -long SV_GameSystemCalls( long *args ) { +intptr_t SV_GameSystemCalls( intptr_t *args ) { switch( args[0] ) { case G_PRINT: Com_Printf( "%s", VMA(1) ); diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c index f0b6be9..c1af0ed 100644 --- a/code/ui/ui_main.c +++ b/code/ui/ui_main.c @@ -165,7 +165,7 @@ void _UI_KeyEvent( int key, qboolean down ); void _UI_MouseEvent( int dx, int dy ); void _UI_Refresh( int realtime ); qboolean _UI_IsFullscreen( void ); -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) { +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case UI_GETAPIVERSION: return UI_API_VERSION; diff --git a/code/ui/ui_syscalls.c b/code/ui/ui_syscalls.c index 2a11213..77c14eb 100644 --- a/code/ui/ui_syscalls.c +++ b/code/ui/ui_syscalls.c @@ -28,9 +28,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #error "Do not use in VM build" #endif -static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1; +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; -void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) { +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c index e0afa7a..20a90a0 100644 --- a/code/unix/unix_main.c +++ b/code/unix/unix_main.c @@ -766,11 +766,11 @@ static void* try_dlopen(const char* base, const char* gamedir, const char* fname } void *Sys_LoadDll( const char *name, char *fqpath , - long (**entryPoint)(long, ...), - long (*systemcalls)(long, ...) ) + intptr_t (**entryPoint)(int, ...), + intptr_t (*systemcalls)(intptr_t, ...) ) { void *libHandle; - void (*dllEntry)( long (*syscallptr)(long, ...) ); + void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) ); char curpath[MAX_OSPATH]; char fname[MAX_OSPATH]; char *basepath; diff --git a/code/win32/win_main.c b/code/win32/win_main.c index 9c97183..51d68b0 100644 --- a/code/win32/win_main.c +++ b/code/win32/win_main.c @@ -526,10 +526,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp // fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time // fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded // fqpath buffersize must be at least MAX_QPATH+1 bytes long -void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...), - long (QDECL *systemcalls)(long, ...) ) { +void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, ...), + intptr_t (QDECL *systemcalls)(intptr_t, ...) ) { HINSTANCE libHandle; - void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) ); + void (QDECL *dllEntry)( intptr_t (QDECL *syscallptr)(intptr_t, ...) ); char *basepath; char *cdpath; char *gamedir; @@ -606,8 +606,8 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo } #endif - dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); - *entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" ); + dllEntry = ( void (QDECL *)(intptr_t (QDECL *)( intptr_t, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); + *entryPoint = (intptr_t (QDECL *)(intptr_t,...))GetProcAddress( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( libHandle ); return NULL; |