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author | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-04-05 15:26:15 +0000 |
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committer | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-04-05 15:26:15 +0000 |
commit | 8ee936737482bb8f057af11c8254ae8148ae9bb7 (patch) | |
tree | 3e986438e3d6635f0fa2c232b4495eb1fe963d91 /code/server | |
parent | 26b82737ed2fbd600b7f19fcdc402bc9de1de17c (diff) | |
download | ioquake3-aero-8ee936737482bb8f057af11c8254ae8148ae9bb7.tar.gz ioquake3-aero-8ee936737482bb8f057af11c8254ae8148ae9bb7.zip |
* (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
are being loaded to play a demo. This restores the normal
"timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
the local server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1062 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server')
-rw-r--r-- | code/server/sv_init.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/code/server/sv_init.c b/code/server/sv_init.c index c7c5087..d95672a 100644 --- a/code/server/sv_init.c +++ b/code/server/sv_init.c @@ -747,6 +747,7 @@ void SV_Shutdown( char *finalmsg ) { Com_Printf( "---------------------------\n" ); // disconnect any local clients - CL_Disconnect( qfalse ); + if( sv_killserver->integer != 2 ) + CL_Disconnect( qfalse ); } |