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* * Moved various source files from their mod sdk locations to places moretma2005-10-263-2/+231
* * Fix to potential out of range index bug from misanthropiatma2005-10-201-1/+8
* * Fix to buffer overflow in lightmap loading code from misanthropiatma2005-10-201-1/+4
* * Fixed the fix for the shader overrun. If this isn't a case for unified diffs,tma2005-10-201-6/+6
* * Fix to buffer overrun in shader parser from misanthropiatma2005-10-191-0/+7
* Fix build problems under OS Xsix2005-10-113-4/+4
* * Replaced drawSurfs qsort algorithm with a radix sorttma2005-10-101-190/+35
* * ATI skybox bug fixtma2005-10-061-0/+4
* Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy editionzakk2005-09-261-2/+2
* * FreeBSD fixes/updates from Andreas Kohntma2005-09-251-9/+1
* * Mostly selfish patch to work around what I believe is probably an nvidia an...tma2005-09-252-0/+6
* * Applied ajax's cleanup patchtma2005-09-233-7/+7
* * Applied Thilo Schulz's MDR patchtma2005-09-238-73/+1024
* * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__tma2005-09-233-11/+2
* * Port to MinGWtma2005-09-223-2/+9
* more integer checksludwig2005-09-171-4/+8
* apply altivec fixes from Emanuel Steen (#2383)ludwig2005-09-173-4/+13
* fix some integer overflowsludwig2005-09-121-7/+26
* 8 bit jpeg support from Thilo Schulzzakk2005-09-071-10/+32
* Fixed buffer overflow in JPG decoder (thanks, Thilo Schulz!)icculus2005-09-071-2/+6
* Changed inline to __inline.six2005-09-042-2/+4
* Cleanups from pomac!zakk2005-09-026-8/+10
* fix build against system libfreetypeludwig2005-08-301-6/+13
* https://bugzilla.icculus.org/show_bug.cgi?id=2348zakk2005-08-281-5/+4
* remove svn:executable propertyludwig2005-08-2829-0/+0
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-275-4/+15
* newlines fixedzakk2005-08-2629-30364/+30364
* Itsa me, quake3io!zakk2005-08-2629-0/+30364