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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-20 16:19:43 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-20 16:19:43 +0000
commit34809b18f9353cb957031cc7bd48bf1d9dc12fe4 (patch)
treecf6e2b55f48476289b50b60018bb13f469f77899 /code/renderer
parentb909162456a295e3b7c098d53735a231a3ff1069 (diff)
downloadioquake3-aero-34809b18f9353cb957031cc7bd48bf1d9dc12fe4.tar.gz
ioquake3-aero-34809b18f9353cb957031cc7bd48bf1d9dc12fe4.zip
* Fix to potential out of range index bug from misanthropia
git-svn-id: svn://svn.icculus.org/quake3/trunk@170 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r--code/renderer/tr_shader.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index 7e9a37e..cb040a2 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -2566,7 +2566,14 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
shader_t *sh;
hash = generateHashValue(name, FILE_HASH_SIZE);
-
+
+ // 20051020 misantropia -- probably not necessary since this function
+ // only gets called from tr_font.c with lightmapIndex == LIGHTMAP_2D
+ // but better safe than sorry.
+ if ( lightmapIndex >= tr.numLightmaps ) {
+ lightmapIndex = LIGHTMAP_WHITEIMAGE;
+ }
+
//
// see if the shader is already loaded
//