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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-17 14:59:28 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-17 14:59:28 +0000
commitff4134a20ff8ff484bc1a9cfd98c4eebe1eadecf (patch)
tree8bb6ef50a80dd700d749216b705b0f212ad1485e /code/renderer
parent4683c255ae5ba1f858d1b010d46a42e662029794 (diff)
downloadioquake3-aero-ff4134a20ff8ff484bc1a9cfd98c4eebe1eadecf.tar.gz
ioquake3-aero-ff4134a20ff8ff484bc1a9cfd98c4eebe1eadecf.zip
apply altivec fixes from Emanuel Steen (#2383)
git-svn-id: svn://svn.icculus.org/quake3/trunk@93 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rw-r--r--code/renderer/tr_shade.c7
-rw-r--r--code/renderer/tr_shade_calc.c7
-rw-r--r--code/renderer/tr_surface.c3
3 files changed, 13 insertions, 4 deletions
diff --git a/code/renderer/tr_shade.c b/code/renderer/tr_shade.c
index e6f8688..d2b164b 100644
--- a/code/renderer/tr_shade.c
+++ b/code/renderer/tr_shade.c
@@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_shade.c
#include "tr_local.h"
+#if idppc_altivec
+#include <altivec.h>
+#endif
/*
@@ -409,10 +412,10 @@ static void ProjectDlightTexture( void ) {
vector short colorShort;
vector signed int colorInt;
vector unsigned char floatColorVecPerm, modulatePerm, colorChar;
- vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
+ vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
- 0x00, 0x00, 0x00, 0xff);
+ 0x00, 0x00, 0x00, 0xff};
#else
vec3_t origin;
#endif
diff --git a/code/renderer/tr_shade_calc.c b/code/renderer/tr_shade_calc.c
index f6a1171..b97f674 100644
--- a/code/renderer/tr_shade_calc.c
+++ b/code/renderer/tr_shade_calc.c
@@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_shade_calc.c
#include "tr_local.h"
+#if idppc_altivec
+#include <altivec.h>
+#endif
#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
@@ -1106,10 +1109,10 @@ void RB_CalcDiffuseColor( unsigned char *colors )
vec3_t directedLight;
int numVertexes;
#if idppc_altivec
- vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
+ vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
0x00, 0x00, 0x00, 0xff,
- 0x00, 0x00, 0x00, 0xff);
+ 0x00, 0x00, 0x00, 0xff};
vector float ambientLightVec;
vector float directedLightVec;
vector float lightDirVec;
diff --git a/code/renderer/tr_surface.c b/code/renderer/tr_surface.c
index e3f0051..2f4d1c9 100644
--- a/code/renderer/tr_surface.c
+++ b/code/renderer/tr_surface.c
@@ -21,6 +21,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// tr_surf.c
#include "tr_local.h"
+#if idppc_altivec
+#include <altivec.h>
+#endif
/*