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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-27 02:24:00 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-27 02:24:00 +0000
commit2cbb0a8b22175da7a5b9b15f120f24def39c9abb (patch)
tree0a7591016e4770b5f9fd766c6c3c99c3820498bc /code/renderer
parent6bf20c78f5b69d40bcc4931df93d29198435ab67 (diff)
downloadioquake3-aero-2cbb0a8b22175da7a5b9b15f120f24def39c9abb.tar.gz
ioquake3-aero-2cbb0a8b22175da7a5b9b15f120f24def39c9abb.zip
Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.
git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer')
-rwxr-xr-xcode/renderer/tr_animation.c2
-rwxr-xr-xcode/renderer/tr_bsp.c2
-rwxr-xr-xcode/renderer/tr_main.c12
-rwxr-xr-xcode/renderer/tr_model.c2
-rwxr-xr-xcode/renderer/tr_shader.c1
5 files changed, 15 insertions, 4 deletions
diff --git a/code/renderer/tr_animation.c b/code/renderer/tr_animation.c
index fe06097..61b9057 100755
--- a/code/renderer/tr_animation.c
+++ b/code/renderer/tr_animation.c
@@ -87,7 +87,7 @@ void RB_SurfaceAnim( md4Surface_t *surface ) {
}
header = (md4Header_t *)((byte *)surface + surface->ofsHeader);
- frameSize = (int)( &((md4Frame_t *)0)->bones[ header->numBones ] );
+ frameSize = (size_t)( &((md4Frame_t *)0)->bones[ header->numBones ] );
frame = (md4Frame_t *)((byte *)header + header->ofsFrames +
backEnd.currentEntity->e.frame * frameSize );
diff --git a/code/renderer/tr_bsp.c b/code/renderer/tr_bsp.c
index 1f5db42..f9d8829 100755
--- a/code/renderer/tr_bsp.c
+++ b/code/renderer/tr_bsp.c
@@ -328,7 +328,7 @@ static void ParseFace( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int
numIndexes = LittleLong( ds->numIndexes );
// create the srfSurfaceFace_t
- sfaceSize = ( int ) &((srfSurfaceFace_t *)0)->points[numPoints];
+ sfaceSize = ( size_t ) &((srfSurfaceFace_t *)0)->points[numPoints];
ofsIndexes = sfaceSize;
sfaceSize += sizeof( int ) * numIndexes;
diff --git a/code/renderer/tr_main.c b/code/renderer/tr_main.c
index 1c92579..54ae106 100755
--- a/code/renderer/tr_main.c
+++ b/code/renderer/tr_main.c
@@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
+#include <string.h> // memcpy
+
trGlobals_t tr;
static float s_flipMatrix[16] = {
@@ -1003,7 +1005,13 @@ qsort replacement
=================
*/
-#define SWAP_DRAW_SURF(a,b) temp=((int *)a)[0];((int *)a)[0]=((int *)b)[0];((int *)b)[0]=temp; temp=((int *)a)[1];((int *)a)[1]=((int *)b)[1];((int *)b)[1]=temp;
+static inline void SWAP_DRAW_SURF(drawSurf_t* a, drawSurf_t* b)
+{
+ drawSurf_t t;
+ memcpy(&t, a, sizeof(t));
+ memcpy(a, b, sizeof(t));
+ memcpy(b, &t, sizeof(t));
+}
/* this parameter defines the cutoff between using quick sort and
insertion sort for arrays; arrays with lengths shorter or equal to the
@@ -1046,9 +1054,11 @@ void qsortFast (
int stkptr; /* stack for saving sub-array to be processed */
int temp;
+#if 0
if ( sizeof(drawSurf_t) != 8 ) {
ri.Error( ERR_DROP, "change SWAP_DRAW_SURF macro" );
}
+#endif
/* Note: the number of stack entries required is no more than
1 + log2(size), so 30 is sufficient for any array */
diff --git a/code/renderer/tr_model.c b/code/renderer/tr_model.c
index f6fcac4..2b92917 100755
--- a/code/renderer/tr_model.c
+++ b/code/renderer/tr_model.c
@@ -418,7 +418,7 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
// we don't need to swap tags in the renderer, they aren't used
// swap all the frames
- frameSize = (int)( &((md4Frame_t *)0)->bones[ md4->numBones ] );
+ frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] );
for ( i = 0 ; i < md4->numFrames ; i++, frame++) {
frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize );
frame->radius = LittleFloat( frame->radius );
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index b554f34..4e4face 100755
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -43,6 +43,7 @@ static char **shaderTextHashTable[MAX_SHADERTEXT_HASH];
return a hash value for the filename
================
*/
+#warning TODO: check if long is ok here
static long generateHashValue( const char *fname, const int size ) {
int i;
long hash;